Unreal Championship 2: The Liandri Conflict (Dec 14, 2004 prototype): Difference between revisions
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Unreal Championship 2: The Liandri Conflict (Dec 14, 2004 prototype) | ||||||||||||||||||||||||||||
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A prototype of Unreal Championship 2: The Liandri Conflict for the Xbox.
Notes
- Compiled over three months before the final US build.
- Demo build.
- Trademark screen is different.
- Loading screen is different. In this build, the loading screen contains a button layout for the controller. This doesn't exist in the final build.
- Title screen is slightly different. The logo is slightly dimmer in comparison to the final build.
- Story mode isn't accessible in this build. Selecting it loads a preview mode.
- The main menu is slightly different in this build. This build has an option for the controller layout and an option to quit the demo.
- Different HUD.
- XBE information:
- Internal Name: Unreal Championship
- Maker ID and Product Number: MW-32808
- Executable Name: default.xbe
- Executable checksum (MD5): 12c160c5ce96a2902d290870e789d38d
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu) (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - UC2 Standalone Demo.bin | File | 2020-11-15 06:23:43 | 3.65 GB | 4b2012777a28270702ee56e633cf5c8474d11db8 |
Xbox - UC2 Standalone Demo.cue | File | 2020-12-08 16:47:55 | 92 bytes | 877c14f6ae8da4ab7a18040e6da1ef4580f59024 |
Xbox - UC2 Standalone Demo.jpeg | File | 2021-04-09 22:17:02 | 1.37 MB | ba120fd17cae88d8fbbb233e19a6a904f5c52f2b |
Acknowledgments
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)