Pandemonium! (Jun 5, 1996 prototype): Difference between revisions
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**Dump was originally scrambled: No | **Dump was originally scrambled: No | ||
== | == Differences (from final) == | ||
* '''TRIANGLE''' to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, '''X''' is used | * '''No map-screen''' yet, only a rudimentary "flat" level-select is offered, and of the 18 slots, only levels 1-7 and 9-12 work. Level 8 makes the game lock-up; levels 13-18 just return you to the left of the Level 1 square | ||
* '''SQUARE''' to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels) | * '''Different controls:''' TRIANGLE, not X, is used to jump and enter levels; and R1 and R2 can be used to zoom the camera in and out, a mechanic removed in the final | ||
* '''D-Pad Left''' and '''D-Pad Right''' to move left or right | * '''Change characters during levels:''' during a level, press SELECT to switch-character. In the final game, this is only possible on the MAP screen, not during a level (unless the "BODYSWAP" cheat is used, then TRIANGLE is used to switch). Not that this ability offers anything in this beta, because (see next point...) | ||
* '''D-Pad Down''' to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws | * '''Nikki and Fargus lack their final unique abilities''': Nikki lacks her double-jump, and Fargus does not have his roll-attack, meaning both characters play exactly the same | ||
* '''R1''' to zoom camera in (removed from final game) | |||
* '''R2''' to zoom camera out (removed from final game) | '''Collectables:''' | ||
* '''START''' to pause; press SELECT while paused to return to the MAP | |||
* '''SELECT''' to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels) | * '''Red-diamonds''' are the main collectable, instead of coins in the final; most are worth 1, but the larger-ones can be worth 5 or 10. As LIVES don't exist in this beta, collecting them appears to do nothing (whereas in the final, every 300 value collected in coins awards a new life) | ||
* '''Gold-stars''' give three-shots of pink-plasma balls each time they are collected (which is the only "weapon" in this beta). The shots reset to 0 between levels. | |||
* '''Keys''' exist, but are much-smaller than in the final, so harder-to-see. | |||
* '''Hearts''' exist in two-forms: '''small,''' which function the same as in the final, restoring one hit-point; and '''large''', which add an extra hit-point, up-to a maximum of 8 within a level. These last only for that level, and you start each level with 3 hit-points. (Unlike in the final where hit-points are found through secrets within certain levels, but are then permanently-kept between levels). | |||
* '''Green "clubs"''': similar to the "club" or "clover" symbol in a pack of playing-cards, these can be found a handful of times within each stage, though seem to have no purpose | |||
==Controls== | |||
*'''TRIANGLE''' to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, '''X''' is used. When held-down on a trampoline, or while landing on an enemy, allows a higher jump-off to be performed | |||
*'''SQUARE''' to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels) | |||
*'''D-Pad Left''' and '''D-Pad Right''' to move left or right | |||
*'''D-Pad Down''' to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws | |||
*'''R1''' to zoom camera in (removed from final game) | |||
*'''R2''' to zoom camera out (removed from final game) | |||
*'''START''' to pause; press SELECT while paused to return to the MAP | |||
*'''SELECT''' to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels) | |||
==Screenshots== | ==Screenshots== |
Revision as of 15:15, June 3, 2022
Pandemonium! (Jun 5, 1996 prototype) | ||||||||||||||||||||||||||||
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Download Pandemonium! (Jun 5, 1996 prototype) (info) |
Download Pandemonium! (Jun 5, 1996 prototype) from external mirror |
A prototype of Pandemonium! for the PlayStation.
Notes
- Very early, with no startup disclaimers, logos, sequences etc.
- Opens to a simple title card, then goes straight into the game.
- Game begins in an interesting level select menu, in the form of a playable "level".
- Different angle of view, zoomed out
- Walk over a square and press Triangle, then X, to select a level.
- No loading screen before the level
- Different HUD/status display
- Noticeably different first level, less detailed
- Different music for the level, also
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Differences (from final)
- No map-screen yet, only a rudimentary "flat" level-select is offered, and of the 18 slots, only levels 1-7 and 9-12 work. Level 8 makes the game lock-up; levels 13-18 just return you to the left of the Level 1 square
- Different controls: TRIANGLE, not X, is used to jump and enter levels; and R1 and R2 can be used to zoom the camera in and out, a mechanic removed in the final
- Change characters during levels: during a level, press SELECT to switch-character. In the final game, this is only possible on the MAP screen, not during a level (unless the "BODYSWAP" cheat is used, then TRIANGLE is used to switch). Not that this ability offers anything in this beta, because (see next point...)
- Nikki and Fargus lack their final unique abilities: Nikki lacks her double-jump, and Fargus does not have his roll-attack, meaning both characters play exactly the same
Collectables:
- Red-diamonds are the main collectable, instead of coins in the final; most are worth 1, but the larger-ones can be worth 5 or 10. As LIVES don't exist in this beta, collecting them appears to do nothing (whereas in the final, every 300 value collected in coins awards a new life)
- Gold-stars give three-shots of pink-plasma balls each time they are collected (which is the only "weapon" in this beta). The shots reset to 0 between levels.
- Keys exist, but are much-smaller than in the final, so harder-to-see.
- Hearts exist in two-forms: small, which function the same as in the final, restoring one hit-point; and large, which add an extra hit-point, up-to a maximum of 8 within a level. These last only for that level, and you start each level with 3 hit-points. (Unlike in the final where hit-points are found through secrets within certain levels, but are then permanently-kept between levels).
- Green "clubs": similar to the "club" or "clover" symbol in a pack of playing-cards, these can be found a handful of times within each stage, though seem to have no purpose
Controls
- TRIANGLE to jump, and to enter levels (stand in the middle of a white square on the "map" screen, then jump). In the final game, X is used. When held-down on a trampoline, or while landing on an enemy, allows a higher jump-off to be performed
- SQUARE to fire a shot (after a gold-star has been collected; each star grants three shots. Right-most on-screen counter shows shots remaining, which always resets to 0 between levels)
- D-Pad Left and D-Pad Right to move left or right
- D-Pad Down to duck. When transformed to the TURTLE, makes you invincible while held-down, required for getting-past some circular-saws
- R1 to zoom camera in (removed from final game)
- R2 to zoom camera out (removed from final game)
- START to pause; press SELECT while paused to return to the MAP
- SELECT to change between Nikki and Fargus at any-time! (In the final-game, this is only possible via the "BODYSWAP" cheat, where TRIANGLE is then used. Otherwise, you can only change characters while on the MAP, between-levels)
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Pandemonium very beta.img | File | 2020-12-14 04:09:15 | 43.27 MB | 29390253daaac752e7eeea087114242b77fac2f1 |
PSX - Pandemonium very beta.cue | File | 2020-12-14 04:08:33 | 91 bytes | 3452a921b0c244c0562aad8ed53685f4db669bef |
PSX - Pandemonium very beta.ccd | File | 2020-12-14 04:08:33 | 771 bytes | ea6bf60d8c4768ed6135cb7514d741a1670b729e |
PSX - Pandemonium very beta.sub | File | 2020-12-14 04:09:19 | 1.77 MB | 07be960e047d8c0643f70dff257f0ac102fe9d81 |
PSX - Pandemonium very beta.jpeg | File | 2021-03-14 12:15:02 | 970.9 KB | fcf52c17696c4993b37147bf840a4e3dead07772 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)