Frogger (July 31, 1997 NTSC prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Frogger | |Page name=Frogger (July 31, 1997 NTSC prototype) | ||
|titlescreen=Frogger Jul31 PSOGL2 004.png | |||
|builddate=July 31, 1997 13:39 | |builddate=July 31, 1997 13:39 | ||
|buildname=Build 20 | |buildname=Build 20 | ||
Line 9: | Line 10: | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=7-31-97 Frogger PSX | |origin_labels=7-31-97 Frogger PSX | ||
|game=Frogger | |game=Frogger | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate|EU| | |final_builddate={{RegionDate|US|September 23rd, 1997}} {{RegionDate|EU|September 28th, 1997}} {{RegionDate|JP|April 7th, 1998}} | ||
|release_date={{RegionDate|US| | |release_date={{RegionDate|US|September 30th, 1997}} {{RegionDate|EU|November, 1997}} {{RegionDate|JP|May 28th, 1998}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
Line 20: | Line 21: | ||
|external=https://archive.org/details/frogger-psx-proto-b20-july31 | |external=https://archive.org/details/frogger-psx-proto-b20-july31 | ||
}} | }} | ||
A prototype of Frogger for the PSX. Build 20. | A prototype of Frogger for the PSX: Build #20 NTSC. This build contains very minimal changes to [[Frogger_(July_31,_1997_PAL_prototype)|Build #20 PAL]] due to being built less than an hour before that build. As such, the content between the two pages are shared. | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Frogger_(1997)}} | {{Tcrf link|Proto:Frogger_(1997)/Build_20}} | ||
*This build was compiled 1 month and 24 days before the final US build. | |||
*Build date and name upon bootup. | |||
*The Millennium Interactive intro video plays here instead of the intro FMV used in near final builds. | |||
===Main Menu=== | |||
*The frontend runs at 60FPS. | |||
*The leaderboard names are in alphabetical order. | |||
*Different logs. | |||
*There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.) | |||
*No autodemos play in this build. | |||
*Frogger uses the croaking sound from the PC Port. | |||
*In order to unlock all levels, instead of pressing '''X''' on the main menu, press '''Triangle'''. | |||
*The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different. | |||
*The music & sounds settings lacks the Music Note and "SFX" models from the final. | |||
*The music settings plays the Airshow Antics music. | |||
*The level select menu uses different icons and level names. | |||
*Some level names have the placeholder text "NAMELESS" | |||
*Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu. | |||
*Frogger uses a different low-poly model in the input name screen and in the multiplayer mode. | |||
===Gameplay Differences=== | |||
*The baby frogs use their beta models. | |||
*The purple baby frog from the final build is replaced with a yellow baby frog in this build. | |||
*There are no golden frogs. | |||
*The tongue sound effect is missing. | |||
*Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives. | |||
*There's continuing in this build. | |||
===Bugs=== | |||
*Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.) | |||
*In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash. | |||
===Debug Features=== | |||
*Pressing '''L1 + R1''' at the same time enables debug movement. | |||
*It is unknown what other debug functionality exists in this prototype. | |||
===Debug Movement Controls=== | |||
*Use the '''D-Pad''' to move Frogger around. (If the camera moved, the '''D-Pad''' controls might be a bit confusing.) | |||
*Press and hold '''X''' to levitate Frogger. | |||
*Press and hold '''Square''' to lower Frogger. | |||
==Screenshots== | |||
<gallery> | |||
File:Frogger Jul31 PSOGL2 002.png | |||
File:Frogger Jul31 PSOGL2 003.png | |||
File:Frogger Jul31 PSOGL2 004.png | |||
File:Frogger Jul31 PSOGL2 005.png | |||
File:Frogger Jul31 PSOGL2 007.png | |||
File:Frogger Jul31 PSOGL2 010.png | |||
File:Frogger Jul31 PSOGL2 011.png | |||
</gallery> | |||
==Origin== | |||
<center><gallery mode=packed> | |||
Frogger1997-MegaLotPicture.png|Lot Picture. | |||
</gallery></center> | |||
==See also== | ==See also== |
Latest revision as of 09:31, February 12, 2023
Frogger (July 31, 1997 NTSC prototype) | ||||||||||||||||||||||||||
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A prototype of Frogger for the PSX: Build #20 NTSC. This build contains very minimal changes to Build #20 PAL due to being built less than an hour before that build. As such, the content between the two pages are shared.
Notes
The Cutting Room Floor research
- This build was compiled 1 month and 24 days before the final US build.
- Build date and name upon bootup.
- The Millennium Interactive intro video plays here instead of the intro FMV used in near final builds.
Main Menu
- The frontend runs at 60FPS.
- The leaderboard names are in alphabetical order.
- Different logs.
- There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
- No autodemos play in this build.
- Frogger uses the croaking sound from the PC Port.
- In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
- The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
- The music & sounds settings lacks the Music Note and "SFX" models from the final.
- The music settings plays the Airshow Antics music.
- The level select menu uses different icons and level names.
- Some level names have the placeholder text "NAMELESS"
- Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
- Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
Gameplay Differences
- The baby frogs use their beta models.
- The purple baby frog from the final build is replaced with a yellow baby frog in this build.
- There are no golden frogs.
- The tongue sound effect is missing.
- Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
- There's continuing in this build.
Bugs
- Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
- In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.
Debug Features
- Pressing L1 + R1 at the same time enables debug movement.
- It is unknown what other debug functionality exists in this prototype.
Debug Movement Controls
- Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
- Press and hold X to levitate Frogger.
- Press and hold Square to lower Frogger.
Screenshots
Origin
See also
Original release thread on Highway Frogs. (Archive)