Worms Armageddon (Game Boy Color prototype): Difference between revisions
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|releasedby=Hidden Palace | |releasedby=Hidden Palace | ||
|filereleasedate=January 1, 2022 | |filereleasedate=January 1, 2022 | ||
|origin_type= | |origin_type=EPROM cartridge | ||
|origin_labels=N/A | |origin_labels=N/A | ||
|game=Worms Armageddon | |game=Worms Armageddon | ||
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A prototype of Worms Armageddon for the Game Boy Color. | A prototype of Worms Armageddon for the Game Boy Color. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Worms Armageddon (Game Boy Color)}} | |||
* Very early prototype, appears to be a simple test of gameplay mechanics. | * Very early prototype, appears to be a simple test of gameplay mechanics. | ||
* Boots straight into gameplay. | * Boots straight into gameplay. |
Latest revision as of 20:45, February 18, 2023
Worms Armageddon (Game Boy Color prototype) | ||||||||||||||||||||||
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Download Worms Armageddon (Game Boy Color prototype) (info) |
A prototype of Worms Armageddon for the Game Boy Color.
Notes
The Cutting Room Floor research
- Very early prototype, appears to be a simple test of gameplay mechanics.
- Boots straight into gameplay.
- Jumping is missing animation frames.
- Weapon name text is different.
- Game freezes when the player dies, particularly after drowning. It's also possible to end up on 0 health without dying, allowing the player to continue.
- There is no audio.
- There are no enemy Worms.
- Game header is "TITLENAME".
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Worms Armageddon (Prototype).gbc | ROM file | 2019-12-22 20:43:38 | 1 MB | ROM file. | b0b14b13ec7cffb04efbf0dcdd93a2eea679ea0c |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45; Zoda for researching this prototype!
See also
- New Years 2022 (January 1, 2022)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)
- Video Game History Foundation (VGHF)