Area 51 (Aug 4, 2004 prototype): Difference between revisions
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(While the executable for the test menu is dated May 5th, the data for the demo itself was updated on August 4th. The latter date is more accurate.) |
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{{Prototype | {{Prototype | ||
|Page name=Area 51 (Aug 4, 2004 prototype) | |Page name=Area 51 (Aug 4, 2004 prototype) | ||
|titlescreen= | |titlescreen=A51Area51_Title.png | ||
|builddate=Aug 4, 2004 16:20:15 | |builddate=Aug 4, 2004 16:20:15 | ||
|buildname=N/A | |buildname=N/A | ||
Line 22: | Line 22: | ||
{{Download | {{Download | ||
|external=https://archive.org/details/Area51May52004prototype | |external=https://archive.org/details/Area51May52004prototype | ||
|file=Area 51 ( | |file=Area 51 (Aug 4, 2004 prototype).7z | ||
}} | }} | ||
A prototype of Area 51 for the PlayStation 2. | A prototype of Area 51 for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* The game starts on a SCE Demo Disc SDK NTSC Test Menu | * The game starts on a SCE Demo Disc SDK NTSC Test Menu | ||
* In the menu | * In the menu, it is possible to configure the possible playtime among other things | ||
* Freezes during boot up because the disc was mastered as CD, while it's supposed to be a DVD, dump issue(unlikely, as it was dumped in both programs with identical output) | * Freezes during boot up because the disc was mastered as CD, while it's supposed to be a DVD, dump issue (unlikely, as it was dumped in both programs with identical output) | ||
* To bypass the freeze, apply the xDelta patch. | * To bypass the freeze, apply the xDelta patch. | ||
* Built three weeks before the final build of the demo. | * Built three weeks before the final build of the demo. | ||
* No | * No obvious visible differences from the final demo. | ||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
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<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
A51Area51_TestMenu.png|Test menu | A51Area51_TestMenu.png|Test menu | ||
A51Area51_1.png|Loading Screen | |||
A51Area51_2.png|Gameplay | |||
A51Area51_3.png|Gameplay | |||
A51Area51_4.png|Gameplay | |||
A51Area51_5.png|Gameplay | |||
A51Area51_6.png|Gameplay | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Latest revision as of 21:02, April 1, 2023
Area 51 (Aug 4, 2004 prototype) | ||||||||||||||||||||||||||||
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Download Area 51 (Aug 4, 2004 prototype) (info) |
Download Area 51 (Aug 4, 2004 prototype) from external mirror |
A prototype of Area 51 for the PlayStation 2.
Notes
- The game starts on a SCE Demo Disc SDK NTSC Test Menu
- In the menu, it is possible to configure the possible playtime among other things
- Freezes during boot up because the disc was mastered as CD, while it's supposed to be a DVD, dump issue (unlikely, as it was dumped in both programs with identical output)
- To bypass the freeze, apply the xDelta patch.
- Built three weeks before the final build of the demo.
- No obvious visible differences from the final demo.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - A51 Area 51.xdelta | File | 2020-11-27 15:31:11 | 504 bytes | f326461fa4940da1671082d0f41179ec36b39bfa |
PS2 - A51 Area 51.iso | File | 2020-05-11 01:11:56 | 126.22 MB | fb139d0a0105deaad4a19ed38225535db1011b07 |
PS2 - A51 Area 51.dvd | File | 2020-05-11 01:03:33 | 23 bytes | 1718c0f17f47641b4280a40c6276a24a8a75525a |
PS2 - A51 Area 51.jpeg | File | 2020-05-21 15:37:22 | 1.03 MB | 59a61a7a4ca682a27a3df50d670c8099ae626b54 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)