Alien Resurrection (Oct 19, 1998 prototype): Difference between revisions
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|filereleasedate=April 21, 2021 | |filereleasedate=April 21, 2021 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_files=ALIEN4PSX.BIN, ALIEN4PSX.CUE | |||
|origin_ownership=PositronicBrain (2000-present) | |origin_ownership=PositronicBrain (2000-present) | ||
|game=Alien Resurrection | |game=Alien Resurrection | ||
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}} | }} | ||
{{Download | {{Download | ||
|file=Alien Resurrection (Oct 19, 1998 prototype).7z | |||
|external=https://archive.org/download/psx-alien-resurrection-proto-1 | |external=https://archive.org/download/psx-alien-resurrection-proto-1 | ||
}} | }} | ||
A prototype of Alien Resurrection from October 19, 1998. | A prototype of Alien Resurrection from October 19, 1998. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Alien_Resurrection/October_19,_1998}} | |||
* Title screen differs from final. | * Title screen differs from final. | ||
** No image, just | ** No background image or build date, this build simply just says "Press Start". An E3 screen loads in the VRAM, but is never displayed. | ||
* | * This prototype uses a third person view, very similar to Tomb Raider. Prototypes past the December 1998 build use a 3/4 top down third person view instead. | ||
* | * The HUD differs from final, and differs from later 1998 builds too. The top right where the weapon displayed is incorrect here, while it is corrected in later builds. | ||
* Only levels 7 and 8 are playable. Level 6 does load, but you're placed too far from the level to play it. | |||
* Controls differ from final, they are as follows: | |||
**Triangle - Jump | |||
**X - Shoot | |||
**Circle - Shoot backwards | |||
**L1 - Switch between running and walking. | |||
**L2 - Locks player in spot to spin freely. | |||
**R2 - Locks camera at an angle. | |||
* Level 8 is a swimming test level. Pressing L2 and R2 will activate the swimming mode. | |||
==Screenshots== | |||
<center><gallery heights="256" widths="224"> | |||
ALIEN4PSXScreen1.png | |||
ALIEN4PSXScreen2.png | |||
ALIEN4PSXScreen3.png | |||
ALIEN4PSXScreen4.png | |||
ALIEN4PSXScreen5.png | |||
ALIEN4PSXScreen6.png | |||
ALIEN4PSXScreen7.png | |||
ALIEN4PSXScreen8.png | |||
ALIEN4PSXScreen9.png | |||
ALIEN4PSXScreen10.png | |||
ALIEN4PSXScreen11.png | |||
</gallery></center> | |||
==Origin== | ==Origin== |
Latest revision as of 23:53, March 29, 2023
Alien Resurrection (Oct 19, 1998 prototype) | ||||||||||||||||||||||||||
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Download Alien Resurrection (Oct 19, 1998 prototype) (info) |
Download Alien Resurrection (Oct 19, 1998 prototype) from external mirror |
A prototype of Alien Resurrection from October 19, 1998.
Notes
The Cutting Room Floor research
- Title screen differs from final.
- No background image or build date, this build simply just says "Press Start". An E3 screen loads in the VRAM, but is never displayed.
- This prototype uses a third person view, very similar to Tomb Raider. Prototypes past the December 1998 build use a 3/4 top down third person view instead.
- The HUD differs from final, and differs from later 1998 builds too. The top right where the weapon displayed is incorrect here, while it is corrected in later builds.
- Only levels 7 and 8 are playable. Level 6 does load, but you're placed too far from the level to play it.
- Controls differ from final, they are as follows:
- Triangle - Jump
- X - Shoot
- Circle - Shoot backwards
- L1 - Switch between running and walking.
- L2 - Locks player in spot to spin freely.
- R2 - Locks camera at an angle.
- Level 8 is a swimming test level. Pressing L2 and R2 will activate the swimming mode.
Screenshots
Origin