Apocalypse (Jul 22, 1998 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Apocalypse (Jul 22, 1998 prototype) | |Page name=Apocalypse (Jul 22, 1998 prototype) | ||
|builddate=Jul 22, 1998 | |titlescreen=APO 722PRE 1.jpg | ||
| | |builddate=Jul 22, 1998 13:12:42 | ||
|buildname=Editorial Preview | |||
|status=Released | |status=Released | ||
|dumper=Paulweeze71 | |dumper=Paulweeze71 | ||
|releasedby=Paulweeze71 | |releasedby=Paulweeze71 | ||
|filereleasedate=January 8, 2017 | |||
|origin_type=CD-R | |origin_type=CD-R | ||
|game=Apocalypse | |game=Apocalypse | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Third-person shooter | |genre=Third-person shooter | ||
|final_builddate={{RegionDate|US|Oct 5, 1998}} {{RegionDate|EU|Oct 6, 1998}} {{RegionDate|JP|Aug 3, 1999}} | |||
|release_date={{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Nov 18, 1998}} {{RegionDate|JP|Sep 22, 1999}} | |release_date={{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Nov 18, 1998}} {{RegionDate|JP|Sep 22, 1999}} | ||
|unreleased=No | |unreleased=No | ||
}} | |||
{{Download | {{Download | ||
|file=Apocalypse (Jul 22, 1998 prototype).zip | |file=Apocalypse (Jul 22, 1998 prototype).zip | ||
|external=https://www.mediafire.com/file/7vc2n1725q1e7lt/Apocalypse_Proto.iso/file | |||
}} | }} | ||
A preview version of Apocalypse for the Sony PlayStation, dated around two and a half months before the first available final build. | A preview version of Apocalypse for the Sony PlayStation, dated around two and a half months before the first available final build. | ||
==Notes== | ==Notes== | ||
*Early Neversoft version. | *Early Neversoft version. | ||
*The look of the game differs from the final. | |||
**A much more generic font is used throughout the game. | |||
**The HUD is very different. | |||
*While only four levels (''Prison, Death, Rooftops'' and ''War Factory'') are selectable, a few other level files are present on the disc. | *While only four levels (''Prison, Death, Rooftops'' and ''War Factory'') are selectable, a few other level files are present on the disc. | ||
*An almost fully functioning options menu is present but inaccessible. On the main menu, set the value at 0x8000E258 to 2 to access it. | |||
*The game opens with static images. | *The game opens with static images. | ||
*The | *The FMVs are in an unfinished state. | ||
* | *The game is prone to harsh FPS skips and crashes, likely due to it's unfinished state. | ||
*Enemies and items are placed differently. | *Enemies and items are placed differently. | ||
*Only one song is present in this build. It is a much longer version of Poe's track "Control", which in the final game is featured in a one minute edit. | |||
===Cheat codes=== | |||
A total of five cheat codes are found in the game's executable. These can be entered in-game on the pause menu whilst holding down L1. A click sound will confirm a successful entry. | |||
{| class="wikitable" | |||
!All weapons / Infinite ammo | |||
|Square, Circle, Up, Down, X, Square | |||
!<small>SCUDXS</small> | |||
| | |||
|- | |||
!Disable HUD | |||
|Square, Up, X | |||
!<small>SUX</small> | |||
| | |||
|- | |||
!Falls never end | |||
|X (x6) | |||
!<small>XXXXXX</small> | |||
|Though possible in the final game, it seems re-entering the code doesn't deactivate it. | |||
|- | |||
!L2 kills all enemies | |||
|Square, Left, Up, Triangle | |||
!<small>SLUT</small> | |||
| | |||
|- | |||
!Refill health meter | |||
|X, Up, Triangle | |||
!<small>XTC</small> | |||
| | |||
|} | |||
===Gameshark codes=== | ===Gameshark codes=== | ||
Line 127: | Line 164: | ||
30093C8E 0000 | 30093C8E 0000 | ||
|} | |} | ||
==Screenshots== | |||
<center><gallery heights="256" widths="224"> | |||
File:APO 722PRE 1.jpg|Loading screen | |||
File:APO 722PRE 2.jpg|Main menu | |||
File:APO 722PRE 3.jpg|Level select | |||
File:APO 722PRE 4.jpg|Options menu (unused) | |||
File:APO 722PRE 5.jpg|Gameplay - Prison | |||
File:APO 722PRE 6.jpg|Gameplay - Prison | |||
File:APO 722PRE 7.jpg|Gameplay - Prison | |||
File:APO 722PRE 8.jpg|Pause menu | |||
File:APO 722PRE 9.jpg|Gameplay - Rooftops | |||
File:APO 722PRE 10.jpg|Gameplay - Rooftops | |||
File:APO 722PRE 11.jpg|Gameplay - Rooftops | |||
File:APO 722PRE 12.jpg|Level loading screen | |||
File:APO 722PRE 13.jpg|Gameplay - Death | |||
File:APO 722PRE 14.jpg|Gameplay - Death | |||
</gallery></center> | |||
==Videos== | |||
<center> | |||
<youtube width="320" height="224">JjqfcA9ha40</youtube> | |||
</center> | |||
==Origin== | ==Origin== | ||
Line 132: | Line 192: | ||
File:APO FRONT.jpg|Disc front. | File:APO FRONT.jpg|Disc front. | ||
File:APO BACK.jpg|Disc back. | File:APO BACK.jpg|Disc back. | ||
</gallery></center> | </gallery></center><br /> | ||
==Acknowledements== | |||
Special thanks to Mechi for creating the Gameshark codes to access the other levels and PixelButts for the gameplay footage! | |||
==See also== | ==See also== | ||
[http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ Original release thread.] [https://web.archive.org/web/20170114061056/http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ (Archive)]<!-- ==Footer== --> | [http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ Original release thread on AssemblerGames.] (Jan 8, 2017) | [https://web.archive.org/web/20170114061056/http://assemblergames.com/l/threads/apocalypse-ps1-prototype.64931/ (Archive)]<!-- ==Footer== --> | ||
{{Navbox prototype|Apocalypse}} | {{Navbox prototype|Apocalypse}} | ||
{{Prototype Footer}} |
Latest revision as of 20:31, April 2, 2023
Apocalypse (Jul 22, 1998 prototype) | ||||||||||||||||||||||||
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Download Apocalypse (Jul 22, 1998 prototype) (info) |
Download Apocalypse (Jul 22, 1998 prototype) from external mirror |
A preview version of Apocalypse for the Sony PlayStation, dated around two and a half months before the first available final build.
Notes
- Early Neversoft version.
- The look of the game differs from the final.
- A much more generic font is used throughout the game.
- The HUD is very different.
- While only four levels (Prison, Death, Rooftops and War Factory) are selectable, a few other level files are present on the disc.
- An almost fully functioning options menu is present but inaccessible. On the main menu, set the value at 0x8000E258 to 2 to access it.
- The game opens with static images.
- The FMVs are in an unfinished state.
- The game is prone to harsh FPS skips and crashes, likely due to it's unfinished state.
- Enemies and items are placed differently.
- Only one song is present in this build. It is a much longer version of Poe's track "Control", which in the final game is featured in a one minute edit.
Cheat codes
A total of five cheat codes are found in the game's executable. These can be entered in-game on the pause menu whilst holding down L1. A click sound will confirm a successful entry.
All weapons / Infinite ammo | Square, Circle, Up, Down, X, Square | SCUDXS | |
---|---|---|---|
Disable HUD | Square, Up, X | SUX | |
Falls never end | X (x6) | XXXXXX | Though possible in the final game, it seems re-entering the code doesn't deactivate it. |
L2 kills all enemies | Square, Left, Up, Triangle | SLUT | |
Refill health meter | X, Up, Triangle | XTC |
Gameshark codes
To access the non-selectable levels in the game, go to the main menu and select a random level, then pause the game and activate one of the codes. Exit the level and select "Continue" to load the unused level.
City | War Boss | White House | Graveyard | Plague Boss | Sewers | Beast Boss |
---|---|---|---|---|---|---|
30093C88 0063
30093C89 0069 30093C8A 0074 30093C8B 0079 30093C8C 005F 30093C8D 0074 30093C8E 0000 |
30093C88 0077
30093C89 0061 30093C8A 0072 30093C8B 005F 30093C8C 0074 30093C8D 0000 30093C8E 0000 |
30093C88 0077
30093C89 0068 30093C8A 005F 30093C8B 0074 30093C8C 0000 30093C8D 0000 30093C8E 0000 |
30093C88 006E
30093C89 0063 30093C8A 006C 30093C8B 005F 30093C8C 0074 30093C8D 0000 30093C8E 0000 |
30093C88 0070
30093C89 0065 30093C8A 0073 30093C8B 0074 30093C8C 005F 30093C8D 0074 30093C8E 0000 |
30093C88 0073
30093C89 0065 30093C8A 0077 30093C8B 0072 30093C8C 005F 30093C8D 0074 30093C8E 0000 |
30093C88 0062
30093C89 0073 30093C8A 0074 30093C8B 005F 30093C8C 0074 30093C8D 0000 30093C8E 0000 |
Screenshots
Videos
Origin
Acknowledements
Special thanks to Mechi for creating the Gameshark codes to access the other levels and PixelButts for the gameplay footage!
See also
Original release thread on AssemblerGames. (Jan 8, 2017) | (Archive)