Need for Speed Underground (Oct 12, 2003 prototype): Difference between revisions
Jump to navigation
Jump to search
ElApagaLuces (talk | contribs) No edit summary |
m (Czykago moved page Need For Speed Underground (Oct 12, 2003 Prototype) to Need for Speed Underground (Oct 12, 2003 prototype)) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
|external=https://archive.org/details/nfs-underground-oct122003 | |external=https://archive.org/details/nfs-underground-oct122003 | ||
}} | }} | ||
A late prototype of Need for Speed Underground for the Sony PlayStation 2 | A late prototype of Need for Speed Underground for the Sony PlayStation 2. | ||
==Notes== | ==Notes== | ||
* With the exception of the LANGUAGES folder, all of the files matches the final game | * Compiled 4 days before the final PAL build and 3 days before the final NTSC build. | ||
* With the exception of the LANGUAGES folder, all of the files matches the final game. | |||
* SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01. | |||
* The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game. | |||
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;" | |||
!Prototype | |||
!Final | |||
|- | |||
|⚠ SCE/Ethernet (Network Adaptor)<br/> | |||
Supported network hardware is not correctly connected to the <br/> | |||
⚠ SCE/Ethernet (Network Adaptor) | PlayStation®2 console. You will not be able to access the online <br/> | ||
Supported network hardware is not correctly connected to the | |||
PlayStation®2 console. You will not be able to access the online | |||
features of this game. | features of this game. | ||
|⚠<br/> | |||
Supported network hardware is not correctly connected to the <br/> | |||
console. You will not be able to access the online features of this game.<br/> | |||
⚠ | |} | ||
Supported network hardware is not correctly connected to the | |||
console. You will not be able to access the online features of this game. | |||
==Screenshots== | ==Screenshots== | ||
<center> | <center> | ||
<gallery mode=nolines widths=200> | <gallery mode=nolines widths=200> | ||
Gsdx 20230713164835.png | Gsdx 20230713164835.png|Language select | ||
Gsdx 20230713164924.png | Gsdx 20230713164924.png | ||
Gsdx 20230713164933.png | Gsdx 20230713164933.png | ||
Gsdx 20230713164949.png | Gsdx 20230713164949.png|Car select | ||
Gsdx 20230713170034.png | Gsdx 20230713170034.png|Gameplay | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
{{Prototype Footer}} | {{Prototype Footer|{{Navbox prototype|Need for Speed Underground}}}} |
Latest revision as of 22:27, October 28, 2023
Need for Speed Underground (Oct 12, 2003 prototype) | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Need for Speed Underground (Oct 12, 2003 prototype) (info) |
Download Need for Speed Underground (Oct 12, 2003 prototype) from external mirror |
A late prototype of Need for Speed Underground for the Sony PlayStation 2.
Notes
- Compiled 4 days before the final PAL build and 3 days before the final NTSC build.
- With the exception of the LANGUAGES folder, all of the files matches the final game.
- SYSTEM.CNF reads version 1.00 instead of the final PAL 1.01.
- The message when entering the PLAY ONLINE option without a network hardware is slightly different between this protoype and the final game.
Prototype | Final |
---|---|
⚠ SCE/Ethernet (Network Adaptor) Supported network hardware is not correctly connected to the |
⚠ Supported network hardware is not correctly connected to the |
Screenshots