Devil May Cry 3: Dante's Awakening (Jan 12, 2005 prototype): Difference between revisions
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|Page name=Devil May Cry 3: Dante's Awakening (Jan 12, 2005 prototype) | |Page name=Devil May Cry 3: Dante's Awakening (Jan 12, 2005 prototype) | ||
|titlescreen=Devil_May_Cry_3-2005-01-12-Title.PNG | |titlescreen=Devil_May_Cry_3-2005-01-12-Title.PNG | ||
|builddate=Jan 11, 2005 | |builddate=Jan 11, 2005 22:37:52 | ||
|buildname=PUB ROM EUR | |buildname=PUB ROM EUR | ||
|status=Released | |status=Released | ||
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{{Download | {{Download | ||
|file=Devil May Cry 3 - Dante's Awakening (Jan | |file=Devil May Cry 3 - Dante's Awakening (Jan 11, 2005 prototype).7z | ||
}} | }} | ||
A late prototype/prerelease build of ''Devil May Cry 3: Dante's Awakening'' for the PlayStation 2, with built-in debugging functionality. | A late prototype/prerelease build of ''Devil May Cry 3: Dante's Awakening'' for the PlayStation 2, with built-in debugging functionality. |
Revision as of 12:25, March 27, 2019
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Download Devil May Cry 3: Dante's Awakening (Jan 12, 2005 prototype) (info) |
A late prototype/prerelease build of Devil May Cry 3: Dante's Awakening for the PlayStation 2, with built-in debugging functionality.
Notes
The debugging cheat mode has the following effects:
- All levels accessible
- All weapons/styles accessible
- All upgrades activated
- 999999 red orbs
To activate this effect:
- Begin a new game
- Open the pause manu and choose Save Data
- Begin holding R1 and keep it held
- While continuing to hold R1, proceed through the steps of saving a game
- After the save completes, it should display a Playtime of 99:59:59
- Release R1
- Reset the console and load the save game
Other debugging functions require the use of the following buttons on controller #2:
- Hold L1 = Debug menu
- R3 = Freeze game (for screenshots, etc.)
- Hold R1 (With the game frozen) = Slow motion
- R2 (With the game frozen) = Step forward one frame
- L3 (With the game frozen) = Switch to camera operation mode
While in the camera operation mode:
- D-pad = Forward/back, strafe
- L1/L2 = Vertical movement
- Left Stick = Rotate camera
- Right Stick = Rotate camera around current target
- Triangle/Cross = Change camera distance
- Square + Up/Down = Change field of view (camera lens focal length)
- Square + Left/Right = Roll
- Hold Circle = Increase camera movement speed
Screenshots
Origin