Jeremy McGrath Supercross World (Sep 13, 2001 21.51 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Jeremy McGrath Supercross World (Sep 13, 2001 21.51 prototype) | |Page name=Jeremy McGrath Supercross World (Sep 13, 2001 21.51 prototype) | ||
|titlescreen= | |titlescreen=JeremyMcGrathSep132151_Title.png | ||
|builddate=Sep 13, 2001 21:51:56 | |builddate=Sep 13, 2001 21:51:56 | ||
|buildname=P2COED09 | |buildname=P2COED09 | ||
Line 27: | Line 27: | ||
==Notes== | ==Notes== | ||
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2. | * Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2. | ||
* Prototype was found in .ELF form (inside sx2002\dvd). It | * The original disc dump the files were found on can be seen [[File:Assets - Supercross 020121_1556.7z|here]]. | ||
* | * Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable. | ||
* | * In order to get this build working, you must unpack the folders directly to C:\. Then copy ''Temp\Iml\sx2002Burn.ccz'' from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script. | ||
* Turns out to be an NTSC build dated a month before the final. | |||
* The title screen says "Alpha" on it. | |||
* Gameplay seems especially incomplete and a bit glitchy. | |||
* At all times the version number ''Ver # P2COED09'' can be seen at the bottom left of the screen. | |||
* There are a number of debug options in the pause menu. | |||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): | ** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
** Game contains dongle protection: No. | ** Game contains dongle protection: No. | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
JeremyMcGrathSep132151_Title.png|Title screen | |||
JeremyMcGrathSep132151_1.png|Menu | |||
JeremyMcGrathSep132151_2.png|Menu | |||
JeremyMcGrathSep132151_3.png|Gameplay | |||
JeremyMcGrathSep132151_4.png|Gameplay | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Latest revision as of 13:45, March 25, 2021
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Download Jeremy McGrath Supercross World (Sep 13, 2001 21.51 prototype) (info) |
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A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
Notes
- Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
- The original disc dump the files were found on can be seen File:Assets - Supercross 020121 1556.7z.
- Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
- In order to get this build working, you must unpack the folders directly to C:\. Then copy Temp\Iml\sx2002Burn.ccz from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
- Turns out to be an NTSC build dated a month before the final.
- The title screen says "Alpha" on it.
- Gameplay seems especially incomplete and a bit glitchy.
- At all times the version number Ver # P2COED09 can be seen at the bottom left of the screen.
- There are a number of debug options in the pause menu.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
- N/A
Acknowledgments
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)