SpyHunter (May 15, 2001 prototype): Difference between revisions
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A prototype of SpyHunter for the PlayStation 2. | A prototype of SpyHunter for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* This is a demo that was built for E3 2001. | |||
'''General differences''': | '''General differences''': | ||
*Contains | *Contains three dummy files instead of just one. '''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from January 16, 2001, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from February 13, 2001. | ||
* | *The title screen and the level loading screen are different. | ||
* | *The profile menu is stylized differently. | ||
* | *The menu that appears at the end of a level is designed differently. | ||
* | *The "Agent" and "Objectives" titles are colored yellow instead of blue. | ||
* | *The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final. | ||
*The '''Locked Keys''' level is named '''White Rabbit''' in this build. | |||
'''Gameplay differences''': | '''Gameplay differences''': | ||
*Weapon van/boat uses green | *The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session. | ||
*Weapon van/boat uses green markers instead of blue. | |||
'''Cinematic differences''': | |||
* | *'''INTRO.PSS''', '''MBACK.IPU''', '''SPY_KW2.PSS''', and '''SPY_PA1.PSS''' are identical to the final versions. | ||
* | *'''SPY_GE1.PSS''' is finalized, but was rendered with a higher bitrate. | ||
*'''M_LOGO.PSS''' has a different variant of the Midway Home Entertainment logo. | |||
*'''PEILOGO.PSS''' has finalized video, but the audio is missing. | |||
*'''SPY_ENG.PSS''' has a small portion with unfinished animation. | |||
*'''SPY_FR1.PSS''' has finalized audio, but the video portion is unfinished. | |||
*'''SPY_FR2.PSS''' has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio. | |||
*'''SPY_GE2.PSS''' shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect. | |||
**The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason. | |||
*'''SPY_KW1.PSS''' is mostly identical to the final version, but the car engine sound is quieter. | |||
*'''SPY_ME2.PSS''' is mostly an animatic. The explosive has a different design and is shown at a different angle. | |||
*'''SPY_VE1.PSS''' is missing water effects, uses the second variant of the car, and has a different camera angle at the end. | |||
*'''SPY_PA2.PSS''', '''SPY_VE2.PSS''', '''SPY_PG1.PSS''', and '''SPY_PG2.PSS''' have issues with frame flickering. | |||
*'''SPY_PA2.PSS''' shows the car with opened weapons. | |||
*'''SPY_PG1.PSS''' uses a different car engine sound. | |||
*'''SPY_PG~1.ORI''' is an unfinished version of '''SPY_PG2.PSS''' from April 3, 2001. The car rides on another side of road and the frames also flicker. | |||
*The rest of the cinematics from the final build are missing, likely due to them not being added yet. | |||
*Some cinematics in this build appear very noisy. | |||
*Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work. | |||
*The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation. | |||
''' | '''Music Differences''': | ||
* | *Some music is absent from the soundtrack. | ||
*"Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final. | |||
* | |||
Miscellaneous Notes: | |||
* | *Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
*Game contains dongle protection: No. | |||
* | |||
==Screenshots== | ==Screenshots== |
Revision as of 17:37, December 29, 2021
SpyHunter (May 15, 2001 prototype) | ||||||||||||||||||||||||||||
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Download SpyHunter (May 15, 2001 prototype) (info) |
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A prototype of SpyHunter for the PlayStation 2.
Notes
- This is a demo that was built for E3 2001.
General differences:
- Contains three dummy files instead of just one. JUNK.JNK and JUNK2.JNK are leftover files from January 16, 2001, while JUNK3.JNK is a leftover copy of MENU.PCK from February 13, 2001.
- The title screen and the level loading screen are different.
- The profile menu is stylized differently.
- The menu that appears at the end of a level is designed differently.
- The "Agent" and "Objectives" titles are colored yellow instead of blue.
- The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
- The Locked Keys level is named White Rabbit in this build.
Gameplay differences:
- The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session.
- Weapon van/boat uses green markers instead of blue.
Cinematic differences:
- INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
- SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
- M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
- PEILOGO.PSS has finalized video, but the audio is missing.
- SPY_ENG.PSS has a small portion with unfinished animation.
- SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
- SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
- SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
- The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
- SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
- SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
- SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
- SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
- SPY_PA2.PSS shows the car with opened weapons.
- SPY_PG1.PSS uses a different car engine sound.
- SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
- The rest of the cinematics from the final build are missing, likely due to them not being added yet.
- Some cinematics in this build appear very noisy.
- Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
- The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.
Music Differences:
- Some music is absent from the soundtrack.
- "Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.
Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Spy Hunter E3 2001.bin | File | 2020-11-09 15:45:48 | 611.55 MB | c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d |
PS2 - Spy Hunter E3 2001.cue | File | 2020-11-09 15:45:49 | 90 bytes | 171eeb1264f2e4cbdc698ab9ba5f99a001deb279 |
PS2 - Spy Hunter E3 2001.jpeg | File | 2021-03-14 11:43:49 | 897.8 KB | 1567dc316ff7ab95bea43fc120b021537c69eef5 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)