Crash Bandicoot (May 11, 1996 prototype): Difference between revisions
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|buildname=E3 | |buildname=E3 | ||
|status=Released | |status=Released | ||
|dumper=psx-collector, | |dumper=psx-collector, Bryan Vee | ||
|releasedby=psx-collector, | |releasedby=psx-collector, Bryan Vee | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=CRASH BANDICOOT ev 5.14.96<br>CRASH BANDICOOT © 1996 NAUGHTY DOG V3.44 | |origin_labels=CRASH BANDICOOT ev 5.14.96<br>CRASH BANDICOOT © 1996 NAUGHTY DOG V3.44<br>CRASH BANDICOOT 9601 | ||
|game=Crash Bandicoot | |game=Crash Bandicoot | ||
|system=PlayStation | |system=PlayStation | ||
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==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Bandicoot/May 11th, 1996 build}} | {{Tcrf link| Proto:Crash Bandicoot/May 11th, 1996 build}} | ||
This build originates from three different sources - a SCEA disc, a SCEE disc, and a bootleg copy with SCEI license. While all of them are identical content-wise, neither of them are perfect matches. | |||
*An NTSC-U build, that seems to match the demo used at E3 1996. | *An NTSC-U build, that seems to match the demo used at E3 1996. | ||
*The game cannot be saved onto memory card. | *The game cannot be saved onto memory card. | ||
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==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
File:Crash (May 11, 1996 prototype) - Crash EU 51496.jpg| | File:Crash (May 11, 1996 prototype) - Crash EU 51496.jpg|SCEA disc front. | ||
File:Crash (May 11, 1996 prototype) - Crash Bandicoot v3.44.jpg|Disc front. | File:Crash (May 11, 1996 prototype) - Crash Bandicoot v3.44.jpg|SCEE disc front. | ||
File:Crash (May 11, 1996 prototype) - Bootleg Disc Copy.jpg|Disc front (bootleg). | |||
File:Crash (May 11, 1996 prototype) - Bootleg Cover.png|Cover front (bootleg). | |||
File:Crash (May 11, 1996 prototype) - Bootleg Disc.png|Disc front (bootleg). | |||
File:Crash (May 11, 1996 prototype) - Bootleg Back Cover.png|Back cover (bootleg). | |||
</gallery></center> | </gallery></center> | ||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thanks to psx-collector for providing | A huge thanks to psx-collector for providing the SCEA and SCEE dumps, and giving the original disc scans containing this build. | ||
Bootleg images provided by Bryan Vee, and jj_ayda (via Reddit). | |||
==See also== | ==See also== | ||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | *[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
*[https://www.reddit.com/r/e3expo/comments/k2g5pv/early_beta_disk_of_crash_bandicoot_or_crappy/ Reddit post about the bootleg copy of the game] | |||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} |
Latest revision as of 01:56, November 27, 2023
Crash Bandicoot (May 11, 1996 prototype) | ||||||||||||||||||||||||
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Download Crash Bandicoot (May 11, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the Sony PlayStation.
Notes
The Cutting Room Floor research
This build originates from three different sources - a SCEA disc, a SCEE disc, and a bootleg copy with SCEI license. While all of them are identical content-wise, neither of them are perfect matches.
- An NTSC-U build, that seems to match the demo used at E3 1996.
- The game cannot be saved onto memory card.
- In the map screen, hold down L1 + L2 + R2 + Left and press R1 to unlock all levels and receive all collectibles.
- However, this build is restricted to the first two islands.
Origin
Acknowledgments
A huge thanks to psx-collector for providing the SCEA and SCEE dumps, and giving the original disc scans containing this build.
Bootleg images provided by Bryan Vee, and jj_ayda (via Reddit).
See also