Phantasy Star Online Episode I & II (Prototype): Difference between revisions
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A late prototype of ''Phantasy Star Online Episode I & II'' for the Nintendo GameCube. | A late prototype of ''Phantasy Star Online Episode I & II'' for the Nintendo GameCube. | ||
==Notes== | |||
*Three files are modified between this release and retail with no distinguishable differences in sound or video: | |||
**'''ending_normal.sfd:''' The credits video that plays at the end of an offline, normal mode Episode II playthrough. | |||
*** A byte at offset <code>0x02465AD0</code> was changed from <code>30</code> to <code>34</code>. | |||
**'''MEDICAL.adx:''' The background music that plays in the Medical Center on Pioneer 2. | |||
***A byte at offset <code>0x000F365C</code> was changed from <code>42</code> to <code>46</code>. | |||
**'''sound.bin:''' An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.<ref>https://forums.dolphin-emu.org/Thread-sfx-ripping-decoding-dumping-features?pid=375539#pid375539</ref> | |||
***A byte at offset <code>0x0081CCF8</code> was changed from <code>30</code> to <code>34</code>. | |||
***A byte at offset <code>0x0095EDF8</code> was changed from <code>20</code> to <code>24</code>. | |||
***A byte at offset <code>0x010E7F58</code> was changed from <code>30</code> to <code>34</code>. | |||
***A byte at offset <code>0x011D8DE0</code> was changed from <code>30</code> to <code>34</code>. | |||
==Origin== | ==Origin== | ||
<gallery mode=packed> | <gallery mode="packed"> | ||
PhantasyStarOnline2 Pal Disc.jpg|NR disc | File:PhantasyStarOnline2 Pal Disc.jpg|NR disc | ||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}} | {{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}} |
Revision as of 18:44, January 4, 2023
Phantasy Star Online Episode I & II (Prototype) | ||||||||||||||||||
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Download Phantasy Star Online Episode I & II (Prototype) from external mirror |
A late prototype of Phantasy Star Online Episode I & II for the Nintendo GameCube.
Notes
- Three files are modified between this release and retail with no distinguishable differences in sound or video:
- ending_normal.sfd: The credits video that plays at the end of an offline, normal mode Episode II playthrough.
- A byte at offset
0x02465AD0
was changed from30
to34
.
- A byte at offset
- MEDICAL.adx: The background music that plays in the Medical Center on Pioneer 2.
- A byte at offset
0x000F365C
was changed from42
to46
.
- A byte at offset
- sound.bin: An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.[1]
- A byte at offset
0x0081CCF8
was changed from30
to34
. - A byte at offset
0x0095EDF8
was changed from20
to24
. - A byte at offset
0x010E7F58
was changed from30
to34
. - A byte at offset
0x011D8DE0
was changed from30
to34
.
- A byte at offset
- ending_normal.sfd: The credits video that plays at the end of an offline, normal mode Episode II playthrough.
Origin