Phantasy Star Online Episode I & II (Prototype): Difference between revisions
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ShiftaDeband (talk | contribs) (Added a summary of differences between this prerelease and PAL retail.) |
ShiftaDeband (talk | contribs) m (→Notes: - adjust the video description, the video is just the sword and plays for all difficulties but ultimate, which has a unique video.) |
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*Three files are modified between this release and retail with no distinguishable differences in sound or video: | *Three files are modified between this release and retail with no distinguishable differences in sound or video: | ||
**'''ending_normal.sfd:''' The credits video that plays at the end of an offline | **'''ending_normal.sfd:''' The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough. | ||
*** A byte at offset <code>0x02465AD0</code> was changed from <code>30</code> to <code>34</code>. | ***A byte at offset <code>0x02465AD0</code> was changed from <code>30</code> to <code>34</code>. | ||
**'''MEDICAL.adx:''' The background music that plays in the Medical Center on Pioneer 2. | **'''MEDICAL.adx:''' The background music that plays in the Medical Center on Pioneer 2. | ||
***A byte at offset <code>0x000F365C</code> was changed from <code>42</code> to <code>46</code>. | ***A byte at offset <code>0x000F365C</code> was changed from <code>42</code> to <code>46</code>. | ||
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{{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}} | {{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I & II}}}} | ||
<references /> |
Revision as of 18:56, January 4, 2023
Phantasy Star Online Episode I & II (Prototype) | ||||||||||||||||||
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Download Phantasy Star Online Episode I & II (Prototype) from external mirror |
A late prototype of Phantasy Star Online Episode I & II for the Nintendo GameCube.
Notes
- Three files are modified between this release and retail with no distinguishable differences in sound or video:
- ending_normal.sfd: The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough.
- A byte at offset
0x02465AD0
was changed from30
to34
.
- A byte at offset
- MEDICAL.adx: The background music that plays in the Medical Center on Pioneer 2.
- A byte at offset
0x000F365C
was changed from42
to46
.
- A byte at offset
- sound.bin: An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.[1]
- A byte at offset
0x0081CCF8
was changed from30
to34
. - A byte at offset
0x0095EDF8
was changed from20
to24
. - A byte at offset
0x010E7F58
was changed from30
to34
. - A byte at offset
0x011D8DE0
was changed from30
to34
.
- A byte at offset
- ending_normal.sfd: The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough.
Origin