Contra: Shattered Soldier (May 8, 2002 prototype)
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Contra: Shattered Soldier (May 8, 2002 prototype) | ||||||||||||||||||||||||||||
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Download Contra: Shattered Soldier (May 8, 2002 prototype) (info) |
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A prototype of Contra: Shattered Soldier for the PlayStation 2.
Notes
- Small demo with two levels
- The options menu cannot be entered
- After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). It seems, there is no way to get "Cleared" at "Select mission" screen.
- Completing the second stage takes the player back to the main menu.
- On the results screen, "Lost Remaining Life" in the final is instead "Lost Remaining Player" in the prototype.
- You always start with 9 lives and 0 credits.
- Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this
- Music is slightly different in the tunnel.
- Uncertain enemy HP changes (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.
- Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)
- The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.
- Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)
- The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)
- The machine gun turret on the train is weaker in the prototype.
- In the first phase of the stage 2 boss doesn't use the shoulder-checking attack on the train. Its second phase takes less damage to defeat.
- Graphic and balance changes seem to be identical to the Japanese release, which include:
- Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white
- Stage 1's final boss has dead, pupil-less eyes
- -The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.
- The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.
- Mr Heli Robo has a different cannon-charging sound effect.
- The face of the stage boss's second phase has a different colored tongue. It's darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.
- Game Over menu has only "End" item.
- There are no plot cutscenes.
- In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).
- Different motorcyclist that confronts the player.
- Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Contra Shattered Soldier E3 V.1.00.bin | File | 2020-05-25 18:21:55 | 710.64 MB | b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223 |
PS2 - Contra Shattered Soldier E3 V.1.00.cue | File | 2020-05-25 17:59:24 | 106 bytes | bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928 |
PS2 - Contra Shattered Soldier E3 V.1.00.jpeg | File | 2020-05-27 15:23:47 | 1.44 MB | d9510cc5666179063beeda6f569db9a8c9b906a6 |
Acknowledgments
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- [https://tcrf.net/The_Cutting_Room_Floor Cutting Room
Origin
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Contra Shattered Soldier E3 V.1.00.bin | File | 2020-05-25 18:21:55 | 710.64 MB | b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223 |
PS2 - Contra Shattered Soldier E3 V.1.00.cue | File | 2020-05-25 17:59:24 | 106 bytes | bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928 |
PS2 - Contra Shattered Soldier E3 V.1.00.jpeg | File | 2020-05-27 15:23:47 | 1.44 MB | d9510cc5666179063beeda6f569db9a8c9b906a6 |
Acknowledgments
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)