Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype)
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Fatal Frame II: Crimson Butterfly (Aug 18, 2003 prototype) | ||||||||||||||||||||||||||||
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A prototype of Fatal Frame II: Crimson Butterfly for the PlayStation 2.
Notes
- An NTSC build dated two and a half months before the final NTSC-J and NTSC-U builds.
- The game is in English with Japanese audio dialogue.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Known Differences
- When searching for Chitose Tachibana, her Tatami Room hiding spot is in the Regular Tatami Room, as opposed to the Deluxe Tatami Room where she hid in the final game.
- Kurosawa House: "Family Alter Room" is missing its signature red lanterns.
- Kiryu House: "Doll Room" has broken bars across some of the display shelves, which are absent from the final game.
- Tachibana House: Sealed Doors are sealed by Evil Arm, which was changed to distorted faces in the final game.
Videos
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.bin | File | 2020-06-10 14:33:10 | 3.1 GB | da40c867241a3952c40093be0d4e5ad3f9268359 |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.cue | File | 2020-06-10 13:25:09 | 104 bytes | 19f398dffff1c543883418f9560460a7ff1b694c |
PS2 - Fatal Frame 2 2003.8.19 ver 0.25.jpeg | File | 2020-06-13 12:07:08 | 1.35 MB | 28c5f1f23ff441f3bf4967864f04dacd0a7caa15 |
Origin
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)