Ghost in the Shell: Stand Alone Complex (Sep 2, 2004 prototype)
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Ghost in the Shell: Stand Alone Complex (Sep 2, 2004 prototype) | ||||||||||||||||||||||||||||
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A prototype of Ghost in the Shell: Stand Alone Complex for the PlayStation 2.
Notes
- Built 12 days before the final US build.
- NTSC prototype.
- English localization prototype.
- There appears to be a game breaking bug that causes you to clip through the floor upon immediately loading the stage. Unsure if this is an emulation bug, but if not it's possible the Sep 10, 2004 build was sent to correct this.
- Confirmed working fine on retail, though.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - GIS 9-2-04 Ghost in the Shell.bin | File | 2020-06-02 04:52:34 | 2.63 GB | 1aa2e47581fb005331f2b026deec2f548c24086b |
PS2 - GIS 9-2-04 Ghost in the Shell.cue | File | 2020-06-02 04:03:22 | 101 bytes | 7a4d0ce56aaff9d989020a86df15b6560ad24cd8 |
PS2 - GIS 9-2-04 Ghost in the Shell.jpeg | File | 2020-06-03 15:12:10 | 1.11 MB | d7e31ecf37eeac1d25dc57191db700461e04632c |
Acknowledgments
A huge thanks to Hidden Palace, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)