Ty the Tasmanian Tiger 3: Night of the Quinkan (Jun 9, 2005 13.42 prototype)
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Ty the Tasmanian Tiger 3: Night of the Quinkan (Jun 9, 2005 13.42 prototype) | ||||||||||||||||||||||||||||
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Download Ty the Tasmanian Tiger 3: Night of the Quinkan (Jun 9, 2005 13.42 prototype) (info) |
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A prototype of TY the Tasmanian Tiger: Night of the Quinkan for the Xbox.
Notes
- A preview build dated two months before the final game.
- Appears to be built the same day as a PS2 prototype for the same game.
- The game appears to be rather empty and incomplete overall, a number of levels being clearly unfinished.
- The game starts with a preview video, like one of the Ty 1 preview builds.
- The main menu uses the same font that was used in menus in the first game, rather than the more basic Arial font used in the final. The same goes for the combo text used in the in-game HUD.
- Cutscenes are especially incomplete.
- The first cutscene is bizarre - it shows a group of character models all huddled around in a group, despite only a small handful of these models being used normally. The audio is a bit of a mess and the subtitles don't always match what is being said by the characters.
- The second cutscene is also very basic and is missing a lot of models and camera cues. The characters move their mouths at the wrong time, so that they appear to be speaking the wrong characters' lines. Ty seems to clip through part of the level geometry, too.
- The "Exit" menu contains a level select and the option to enable or disable an on-screen position variable display.
- The level select option grants the player the ability to access several test levels - "Q1 Testing", "Q4 Testing" and "Q5 Testing".
- The first test level contains the tools for testing surfaces, enemies, bosses and platform heights, to name a few of its features.
- The second - Q4 - spawns the player too low, so they will immediately and continuously fall downwards. The level contains some sort of arena, without any apparent use.
- The third test level - Q5 - is a cross-shaped platform with a fire effect on one of the branches and a button in the middle which seems to give off "ZZZ" particles when hit, for some reason.
- There are a number of glitches and oversights.
- Certain sound effects may play over and over long beyond when they are supposed to have stopped - in particular, the game over sound will repeat every few seconds after dying and respawning.
- It is very easy to jump out of bounds in a wide variety of situations. There is a huge hole in the scenery right behind where the player starts in the first level - jumping out makes the player fall through the world indefinitely.
- XBE information:
- Internal Name: TY3
- Maker ID and Product Number: \x99\x99-39321
- Executable Name: default.xbe
- Executable checksum (MD5): 3c91dee78b12563cc7ef41c7e972a99b
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu) (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - Ty the Tasmanian Tiger.bin | File | 2021-04-09 00:10:24 | 3.65 GB | e05c1e8f22c36a5546404a7b841bac2175bd8998 |
Xbox - Ty the Tasmanian Tiger.cue | File | 2021-04-09 00:02:49 | 95 bytes | f4b939cb69ecce4455b1e6c380e2e9446006afec |
Xbox - Ty the Tasmanian Tiger.jpeg | File | 2021-04-09 22:16:51 | 1.67 MB | d7ab7207a4eb1806e0dcb1045ab58118964b8f57 |
Acknowledgments
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)