Akuu Senki Raijin (Oct 14, 1987 prototype): Difference between revisions
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|releasedby=Skrybe | |releasedby=Skrybe | ||
|filereleasedate=June 30, 2019 | |filereleasedate=June 30, 2019 | ||
|origin_type=FDS disk | |||
|origin_labels=87.10.14 | |||
|origin_dumpmethod=FDSStick | |||
|origin_ownership=Skrybe (5/2019 - present) | |||
|game=Akuu Senki Raijin | |game=Akuu Senki Raijin | ||
|system=FDS | |system=FDS | ||
Line 16: | Line 20: | ||
|file=Akuu Senki Raijin (Oct 14, 1987 prototype).zip | |file=Akuu Senki Raijin (Oct 14, 1987 prototype).zip | ||
}} | }} | ||
An early prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System. | An early, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System. | ||
==Notes== | ==Notes== | ||
* | * This build is unfinished and impossible to complete normally. When entering the final level, the game loads a glitched map that only allows the player to progress for a few screens. | ||
* Bosses are encountered in a different order, and all but one use early designs. The stage 4 boss has one animation frame consisting entirely of placeholder tiles. | |||
* Completely different title screens, referring to the game as "Rising". | |||
* File load screen is very minimal. | |||
* Stage number is not announced when entering a new stage. | |||
* Only bosses drop health recovery items in the proto, where all enemies can drop them in the retail version. | |||
* Shields cost far less in the proto. | |||
* Levels tend to have fewer background details. Some later areas just have large fields of a single color. | |||
==Screenshots== | |||
<gallery> | |||
Raijin_screen_1.png|Second title screen | |||
Raijin_screen_2.png|Stage 1 boss | |||
Raijin_screen_3.png|Stage 2 boss | |||
Raijin_screen_4.png|Stage 3 boss | |||
Raijin_screen_5.png|Stage 4 boss | |||
Raijin_screen_6.png|Total lack of background graphics | |||
</gallery> | |||
==Origin== | ==Origin== | ||
<center><gallery mode=packed>Raijin proto disk.jpg| | <center><gallery mode=packed>Raijin proto disk.jpg|Source disk</gallery></center> | ||
{{Prototype Footer|{{Navbox prototype|Akuu Senki Raijin}}}} | {{Prototype Footer|{{Navbox prototype|Akuu Senki Raijin}}}} |
Latest revision as of 02:11, July 1, 2019
Akuu Senki Raijin (Oct 14, 1987 prototype) | ||||||||||||||||||||||||||
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Download Akuu Senki Raijin (Oct 14, 1987 prototype) (info) |
An early, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System.
Notes
- This build is unfinished and impossible to complete normally. When entering the final level, the game loads a glitched map that only allows the player to progress for a few screens.
- Bosses are encountered in a different order, and all but one use early designs. The stage 4 boss has one animation frame consisting entirely of placeholder tiles.
- Completely different title screens, referring to the game as "Rising".
- File load screen is very minimal.
- Stage number is not announced when entering a new stage.
- Only bosses drop health recovery items in the proto, where all enemies can drop them in the retail version.
- Shields cost far less in the proto.
- Levels tend to have fewer background details. Some later areas just have large fields of a single color.
Screenshots
Origin