Banana (Jun 30, 1986 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=Banana proto title 630.png |status=Released |dumper=CoinCollector |releasedby=CoinCollector |origin_type=EPROM cartridge |origin_labels=バナナ (6/3...") |
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|status=Released | |status=Released | ||
|dumper=CoinCollector | |dumper=CoinCollector | ||
|builddate=Jun 30, 1986 | |||
|releasedby=CoinCollector | |releasedby=CoinCollector | ||
|filereleasedate=January 3, 2016 | |||
|origin_type=EPROM cartridge | |origin_type=EPROM cartridge | ||
|origin_labels=バナナ (6/30) ビクター音楽産業(株)- Banana (6/30) Victor Musical Industries (Inc.) | |origin_labels=バナナ (6/30) ビクター音楽産業(株)- Banana (6/30) Victor Musical Industries (Inc.) | ||
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|file=Banana (Jun 30, 1986 prototype).zip | |file=Banana (Jun 30, 1986 prototype).zip | ||
}} | }} | ||
A prototype of Banana for the | A prototype of Banana for the Famicom. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Banana}} | |||
* No attract mode at the title screen, the characters loop the animation sequence. | * No attract mode at the title screen, the characters loop the animation sequence. | ||
* No game-over screen. | * No game-over screen. | ||
Line 26: | Line 29: | ||
==Origin== | ==Origin== | ||
<gallery mode= | <gallery mode=nolines widths=240 heights=180> | ||
banana630_bottom-1.jpg|Cart bottom | banana630_bottom-1.jpg|Cart bottom | ||
banana630_left-1.jpg|Cart left | banana630_left-1.jpg|Cart left | ||
Line 38: | Line 41: | ||
==Acknowledgments== | ==Acknowledgments== | ||
[http://broccolihead.com/world/banana-630-prototype/ View the write up on this prototype at Broccoli World!] | [https://web.archive.org/web/20160104193401/http://broccolihead.com/world/banana-630-prototype/ View the write up on this prototype at Broccoli World! (archived)] | ||
{{Prototype Footer|{{Navbox prototype|Banana}}}} | {{Prototype Footer|{{Navbox prototype|Banana}}}} |
Latest revision as of 00:57, January 9, 2024
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Download Banana (Jun 30, 1986 prototype) (info) |
A prototype of Banana for the Famicom.
Notes
The Cutting Room Floor research
- No attract mode at the title screen, the characters loop the animation sequence.
- No game-over screen.
- Cheats are missing.
- Text is white instead of warm yellow.
- Some graphics are altered.
- Select screen lacks a stage counter.
Origin
Acknowledgments
View the write up on this prototype at Broccoli World! (archived)