Edit: Big Bang Pro Wrestling (Prototype)

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Prototype information
Game name:
Choose the game name wisely. Try to choose the canonical game name. Take care to use the proper casing. When in doubt, google it and use the same one Wikipedia or Giant Bomb uses. Please use the search function to check if the article doesn't exist already.

The article name will be: Game name (prototype).
Prototype name:

The convention we use is as follows (use the most descriptive name available; choose the first one, if not available, then the second one, etc.):

  1. Use the name that describes where the prototype came from or its purpose, especially if this is the name used in other places.
    e.g. Sonic the Hedgehog 2 (Nick Arcade prototype), Sonic Rush (E3 2005 prototype)
  2. Use the full date, if available.
    e.g. Ecco: The Tides of Time (Apr 13, 1994 prototype)
    • Do not use the time (Apr 13, 1994, not Apr 13, 1994 16:32:42).
    • If there are two prototypes of the same game on the same day, mark the second B, the third C etc.
      e.g. Metal Head (Dec 7, 1994 prototype B)
    • For cartridge/EPROM prototypes, often there is a label with a date, usually a month and a day. The year can often be guessed from the final release date and the state of completion of the prototype.
    • For disc prototypes, this is usually a mix of these:
      • The disc header date (if the disc contains a header).
      • The primary volume creation date at:
        • 0x963d of the first track on raw 2352 (bin/cue) dumps.
        • 0x832d of the first track on 2048 (iso) dumps.
      • The latest file modification date on the disc(s).
        • Beware of early platforms like Sega CD and Sega Saturn, where CD-Rs were burned manually and often had faked volume creation and file modification dates. This is usually the case if all the files are the exact same date/time and/or have a suspiciously "round" date/time, like Jan 1, 1995 00:00:00.
      • Sometimes executables on the disc(s) contain build dates.
  3. Use the month and year, if the specific day is unavailable.
    e.g. Ecco: The Tides of Time (Apr 1994 prototype)
  4. If the build date is unknown, or suspicious, use any extra information that can identify the prototype from others.
    e.g. Aero the Acro-Bat (PAL prototype)
  5. If all else fails, just use Game Name prototype.
    e.g. Lobo (prototype)
    • If you are not sure what to do, use this convention and don't worry, we will modify the article accordingly.
Title screenshot: Upload file
Build date:
The official date of this build, if available.
Preferable date formats: Dec 31, 1999 23:59:59 or Dec 31, 1999 or Dec 1999, depending on available information.
Build name:
The official name of this build, if available.
Status:
The preservation status of this prototype, whether it is released publicly and whether it is preserved by being dumped or not.
Dumper:
The person who physically dumped the prototype.
Released by:
The group who released the prototype.
Prototype origin
Type:
Type of medium this prototype originated from (EPROM cartridge, CD-R, etc.)
Labels:
The labels on the original prototype medium, if any.
EPROMs:
Number and type of EPROMs, if the prototype originated from EPROMs or an EPROM cartridge.
Files:
The original file name(s), if the prototype originated from a file or multiple files.
Dump method:
The dump method(s) used to dump the prototype.
Ownership:
Past and present owners (along with dates of ownership).
Lot:
The original lot this prototype came from, if it came from a lot of multiple prototypes.
Game information
Game:
The game this prototype is of. If there are many spellings of a name, use the one Wikipedia uses.
System:
The system this particular prototype is for.
Genre:
The game genre. Use the one Wikipedia uses (use the list [here]).
Final build date:
The build date(s) of the final version(s) of the game, if available.
Example: {{RegionDate|JP|Aug 6, 1993}} {{RegionDate|EU|Aug 27, 1993}} {{RegionDate|US|Oct 12, 1993}}
Final release date:
The release date(s) of the final version(s) of the game, if available.
Example: {{RegionDate|JP|Dec 20, 1991}} {{RegionDate|US|1992}} {{RegionDate|EU|Unreleased}}
Unreleased:
Check if the game was unreleased in all regions.
Do not check if a final release date is provided above.


File for download

Upload an archive (.zip preferred) of the prototype, if applicable. Please keep the file name consistent with the article page title, if possible. Note, there is currently a 1.5GB upload limit.

Upload file

Summary

A brief summary of the prototype. Put analytical statements about the contents of the prototype in the "Notes" section below.

Notes

A bullet list of miscellaneous notes on the prototype, such as differences from other versions, any additional context or anything of note, really.

Screenshots

A gallery of gameplay screenshots. Go here to upload screenshots. Please take raw, unmodified screenshots with the correct, original resolution.

Videos

Gameplay videos.

Files

Files included in the release. Edit only with romutils.py output. Do not edit manually.

Header

The ROM header, if the prototype is a ROM. Edit only with romutils.py output. Do not edit manually.

Disc contents

The disc contents, if the prototype is a disc. Edit only with romutils.py output. Do not edit manually.

Origin

A section on the details of the original prototype medium. Photographs of EPROMs, cartridges, discs go here.
To create a packed image gallery, use "< gallery mode=packed></gallery>".

Acknowledgments

A shoutout section to people who helped with this particular release.

See also

A bullet list of links to other wiki pages, as well as external links to stuff relevant to this prototype.

Footer

A footer that goes on the bottom of the page. Use for things such as nav boxes. Leave blank if you're unsure.
To create a navbox, use "{{Navbox prototype|Game name}}"

Cancel

Retrieved from "http://hiddenpalace.org/Big_Bang_Pro_Wrestling_(Prototype)"