Crash Bandicoot (Apr 8, 1996 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen= | |titlescreen=CRASHAP8.png | ||
|builddate= | |builddate=April 8, 1996 | ||
|status=Released | |status=Released | ||
|dumper=drx | |dumper=drx | ||
|releasedby=drx | |releasedby=drx | ||
|filereleasedate=October 12, 2011 | |||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=Crash Bandicoot Pre-Beta :) | |origin_labels=Crash Bandicoot Pre-Beta :) | ||
Line 11: | Line 12: | ||
|game=Crash Bandicoot | |game=Crash Bandicoot | ||
|system=PlayStation | |system=PlayStation | ||
|genre= | |genre=Platform | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|US|Jul 31, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|JP|Oct 7, 1996}} | ||
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} | |release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}} | ||
|unreleased=No | |unreleased=No | ||
|screenwidth=320 | |screenwidth=320 | ||
Line 20: | Line 21: | ||
|file=crash_bandicoot_1_prototype.tar.bz2 | |file=crash_bandicoot_1_prototype.tar.bz2 | ||
}} | }} | ||
A prototype of Crash Bandicoot for PlayStation | A prototype of Crash Bandicoot for the Sony PlayStation. | ||
[[Category:Missing disc contents]] | [[Category:Missing disc contents]] | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Bandicoot/ | {{Tcrf link| Proto:Crash Bandicoot/April 8th, 1996 build}} | ||
*The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren't allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff. | |||
*The music is completely absent from this build, though data for some tracks can be found in the game files. | |||
*The level-completion screen is absent. The game simply sends the player back to the map. | |||
*There are no gems in this build, and as such there are no gem paths. | |||
*Press '''R1 + L1''' in the main menu to unlock all levels. | |||
*Pressing '''R1 + L1''' in-game makes Crash invincible to all dangers, except for pits and water/acid. | |||
==Screenshots== | ==Screenshots== | ||
<gallery mode=nolines heights=320 widths=240> | <gallery mode="nolines" heights="320" widths="240"> | ||
File:Crash bandicoot pre-beta-0000.png|Map | |||
File:Crash bandicoot pre-beta-0001.png|Gameplay | |||
File:Crash bandicoot pre-beta-0002.png|Gameplay | |||
File:Crash bandicoot pre-beta-0003.png|Gameplay | |||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
<gallery mode=packed> | <gallery mode="packed"> | ||
Crash Bandicoot Pre-Beta.jpeg|Disc front. | File:Crash Bandicoot Pre-Beta.jpeg|Disc front. | ||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}} |
Latest revision as of 19:24, October 7, 2023
Crash Bandicoot (Apr 8, 1996 prototype) | ||||||||||||||||||||||||||||
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Download Crash Bandicoot (Apr 8, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the Sony PlayStation.
Notes
The Cutting Room Floor research
- The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren't allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.
- The music is completely absent from this build, though data for some tracks can be found in the game files.
- The level-completion screen is absent. The game simply sends the player back to the map.
- There are no gems in this build, and as such there are no gem paths.
- Press R1 + L1 in the main menu to unlock all levels.
- Pressing R1 + L1 in-game makes Crash invincible to all dangers, except for pits and water/acid.
Screenshots
Origin