Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype): Difference between revisions

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(XML import (Project Deluge - PS1 4-17-2021))
 
(→‎Notes: more differences (and comparisons with another prototype))
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{{Prototype
{{Prototype
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A prototype of Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! for the PlayStation.
A prototype of Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! for the PlayStation.
==Notes==
==Notes==
* An NTSC build dated five months before the final.
 
* Title screen uses an early version of the Toy Story 2 logo. The title and menu screens differ quite a bit from the final.
*An NTSC build dated five months before the final.
* The Traveller's Tales animation in the pre-title logo sequence is different.
*Identical to the build present in the PlayStation Underground Winter Jampack '99 Demo disc, with some exceptions.
* The options screen has no controller configuration options and has a more stylistic "Etch-a-sketch" look to the text.
*Title screen is the same as in the Jampack demo, but now contains a main menu.
* Loading screens are a bit more basic in design and differ quite a bit from the final.
*The options screen has no controller configuration options and has a more stylistic "Etch-a-sketch" look to the text.
* The player is given the choice to choose from three different levels. The loading screen matches on that was found to be unused in one of the demo versions.
*The player is given the choice to choose from three different levels. Graphics for this level select screen are present in the Jampack demo but go unused as the player is only given the first level to play.
* The coins have a more basic look to them.
*Some textures in Andy's House's level geometry are drastically different, such as walls on the living room and cabinets on the kitchen.
* The help cubes are designed differently and placed in different places throughout the levels.
*A vent that connects a shelf in the living room to the kitchen can be seen, but cannot be entered. In even earlier footage of the game, the vent in the kitchen was opened and had a shelf that the player could get to.
* Some of the HUD icons look different.
*The game contains a number of unused levels - this also includes levels 4 to 9, none of which are found unused in the Jampack demo version, unlike the other levels.
* There's a demo timeout which sends the player back to the main menu if the game is left for too long.
*Also present in the Jampack demo:
* No music or voice acting.
**The Traveller's Tales animation in the pre-title logo sequence is kept from A Bug's Life.
* "Slime Time" is called "Dark Alley" here.
**Loading screens are a bit more basic in design and differ quite a bit from the final.
* The game contains a number of unused levels - this also includes levels 4 to 9, none of which are found unused in the demo version, unlike the other levels.
**The coin textures are less detailed.
* The level ends immediately after collecting a single token.
**The help cubes are designed differently and placed in different places throughout the levels.
* Miscellaneous Notes:
**Some of the HUD icons look different.
** Game is emulatable: Yes (as of April 17, 2021).
**There's a demo timeout which sends the player back to the main menu if the game is left for too long.
** Game contains dongle protection: No.
**No music or voice acting.
** Game contains debugging symbols: No
**"Slime Time" is called "Dark Alley" here.
** Dump was originally scrambled: No
**The level ends immediately after collecting a single token.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
 
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
ToyStory2-May07-1.png|Title screen
File:ToyStory2-May07-1.png|Title screen
ToyStory2-May07-2.png|Level select
File:ToyStory2-May07-2.png|Level select
ToyStory2-May07-3.png|Loading screen
File:ToyStory2-May07-3.png|Loading screen
ToyStory2-May07-4.png|Loading screen
File:ToyStory2-May07-4.png|Loading screen
ToyStory2-May07-5.png|Loading screen
File:ToyStory2-May07-5.png|Loading screen
ToyStory2-May07-6.png|Gameplay
File:ToyStory2-May07-6.png|Gameplay
ToyStory2-May07-7.png|Gameplay
File:ToyStory2-May07-7.png|Gameplay
ToyStory2-May07-8.png|Gameplay
File:ToyStory2-May07-8.png|Gameplay
ToyStory2-May07-9.png|Gameplay
File:ToyStory2-May07-9.png|Gameplay
ToyStory2-May07-10.png|Gameplay
File:ToyStory2-May07-10.png|Gameplay
ToyStory2-May07-11.png|Gameplay
File:ToyStory2-May07-11.png|Gameplay
ToyStory2-May07-12.png|Gameplay
File:ToyStory2-May07-12.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PSX - Toy Story 2 Preview.jpeg|Disc front.
File:PSX - Toy Story 2 Preview.jpeg|Disc front.
</gallery></center>
</gallery></center>
==Files==
==Files==
Line 77: Line 82:
A huge thanks to Hwd45 for researching this prototype!
A huge thanks to Hwd45 for researching this prototype!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue!}}}}
{{Prototype Footer|{{Navbox prototype|Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue!}}}}

Revision as of 12:07, April 18, 2021

Title Screen
Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype)
Build date May 7, 1999 19:19:24
Build name Preview
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Toy Story 2 Preview
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue!
System PlayStation
Genre Action
Final build JP Unreleased
EU Dec 26, 1999
US Oct 11, 1999
Release date JP Unreleased
EU Dec 26, 1999
US Nov 30, 1999
Download Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype) from external mirror

A prototype of Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! for the PlayStation.

Notes

  • An NTSC build dated five months before the final.
  • Identical to the build present in the PlayStation Underground Winter Jampack '99 Demo disc, with some exceptions.
  • Title screen is the same as in the Jampack demo, but now contains a main menu.
  • The options screen has no controller configuration options and has a more stylistic "Etch-a-sketch" look to the text.
  • The player is given the choice to choose from three different levels. Graphics for this level select screen are present in the Jampack demo but go unused as the player is only given the first level to play.
  • Some textures in Andy's House's level geometry are drastically different, such as walls on the living room and cabinets on the kitchen.
  • A vent that connects a shelf in the living room to the kitchen can be seen, but cannot be entered. In even earlier footage of the game, the vent in the kitchen was opened and had a shelf that the player could get to.
  • The game contains a number of unused levels - this also includes levels 4 to 9, none of which are found unused in the Jampack demo version, unlike the other levels.
  • Also present in the Jampack demo:
    • The Traveller's Tales animation in the pre-title logo sequence is kept from A Bug's Life.
    • Loading screens are a bit more basic in design and differ quite a bit from the final.
    • The coin textures are less detailed.
    • The help cubes are designed differently and placed in different places throughout the levels.
    • Some of the HUD icons look different.
    • There's a demo timeout which sends the player back to the main menu if the game is left for too long.
    • No music or voice acting.
    • "Slime Time" is called "Dark Alley" here.
    • The level ends immediately after collecting a single token.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Toy Story 2 Preview.img File 2020-12-15 00:26:47 27.24 MB 59f96d61f0d75f5ee0f50ee101ab19bad25f9156
PSX - Toy Story 2 Preview.cue File 2020-12-15 00:25:53 89 bytes b04b6ccd737579e9de27a204129920b20cc32eda
PSX - Toy Story 2 Preview.ccd File 2020-12-15 00:25:53 771 bytes e0c2880d39ca3dea277e4f9ad86571cdda5b972d
PSX - Toy Story 2 Preview.sub File 2020-12-15 00:26:51 1.11 MB 72e1565bfbc6eee1c7e6c12b8e062790c7625206
PSX - Toy Story 2 Preview.jpeg File 2021-03-14 12:15:43 871.8 KB 559b90d263d95e452519d8d779fe732a102af336

Acknowledgments

A huge thanks to Hwd45 for researching this prototype!

See also