Double Dragon (NES prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* Free Play is enabled. | * Free Play is enabled. | ||
* If left alone on the title screen the game will go into a unfinished attract mode. It isn't programmed to play and the player will die then the level will restart with no music. | |||
* No shoulder toss throw. | * No shoulder toss throw. | ||
* Abilities and special moves awarded at different levels. | * Abilities and special moves awarded at different levels. |
Revision as of 11:10, November 20, 2016
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Download Double Dragon (NES prototype) (info) |
An early prototype of Double Dragon for NES.
Notes
- Free Play is enabled.
- If left alone on the title screen the game will go into a unfinished attract mode. It isn't programmed to play and the player will die then the level will restart with no music.
- No shoulder toss throw.
- Abilities and special moves awarded at different levels.
- Can sometimes fight more than 2 enemies at once.
- Can skip levels by pressing start.
- Some palettes may be different.
- Section by right wall in the first level sub-section does not let you walk up the wall along the unfunctional elevator shaft.
- Extra Rock in level 3.
- Double cave doors in level 3 lead to different places. Right door loops right back outside.
- Final exit in level 3 doesn't open. They can still be entered though.
- Extra rock on top of mountain in level 4.
- Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
- Jimmy Lee is no longer the final boss, the game ends with the defeat of Willy.
Screenshots
External Links
- Listing on Skrybe's website
- Discussion thread on Lost Levels