Driver: San Francisco (Jul 6, 2011 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* Predates the final build by 5 days. | * Predates the final build by 5 days. | ||
* | |||
=== E3 2011 build content === | |||
This build of Driver: San Francisco is identical to the demo build shown off at E3 2011, albeit with a few subtle differences: | |||
* Multiplayer mode is not available. | |||
* Unlockable challenges, dares and activities are not present in code. | |||
* Traffic is limited to a very small subset of vehicles<!-- E3Demo traffic data --> | |||
* The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.<!-- not sure how to actually get big-endian scriptchunks to work against 360 yet though --> | |||
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single chapter:<!-- according to Xbox360\media\ScriptsChapter1.fchunk --> | |||
** Prove It | ** Prove It | ||
** Team Colors | ** Team Colors |
Revision as of 13:50, March 11, 2024
Driver: San Francisco (Jul 6, 2011 prototype) | ||||||||||||||||||
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A late demo build of Driver: San Francisco for the Xbox 360.
Notes
- Predates the final build by 5 days.
E3 2011 build content
This build of Driver: San Francisco is identical to the demo build shown off at E3 2011, albeit with a few subtle differences:
- Multiplayer mode is not available.
- Unlockable challenges, dares and activities are not present in code.
- Traffic is limited to a very small subset of vehicles
- The "Freedrive" chapter was replaced with the "Prove It" mission from the first chapter of the game; its chapter data, however, is still present and can potentially be accessed through modification.
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single chapter:
- Prove It
- Team Colors
- Escapist
Gallery
See also