Fatal Frame II: Crimson Butterfly (Feb 6, 2004 prototype): Difference between revisions
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Includes a memory map/debug symbol file for the ELF. Game has debug menu and chapter-select options at the title screen. Has an in-game debug menu accessible with the Select button. Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options. | Includes a memory map/debug symbol file for the ELF. Game has debug menu and chapter-select options at the title screen. Has an in-game debug menu accessible with the Select button. Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options. | ||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
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== | ==Origin== | ||
<gallery mode=nolines heights=168 widths=240> | <gallery mode=nolines heights=168 widths=240> | ||
File:PZ2-2004-02-06-Disc.JPG|Disc front. | File:PZ2-2004-02-06-Disc.JPG|Disc front. | ||
</gallery> | </gallery> |
Revision as of 15:59, December 27, 2018
Fatal Frame II: Crimson Butterfly (Feb 6, 2004 prototype) | ||||||||||||||||||||||||
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Debug build of Project Zero II: Crimson Butterfly (the European title for Fatal Frame II: Crimson Butterfly) from about three months before the European release.
Notes
Includes a memory map/debug symbol file for the ELF. Game has debug menu and chapter-select options at the title screen. Has an in-game debug menu accessible with the Select button. Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options.
Screenshots