High Seas Havoc (early prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=CL000.png | |titlescreen=CL000.png | ||
|builddate=1992 | |builddate=1992 | ||
|status= | |status=Released | ||
|dumper=Billscat-socks | |dumper=Billscat-socks | ||
|origin_type=EPROM cartridge | |origin_type=EPROM cartridge | ||
Line 10: | Line 10: | ||
|system=Sega Mega Drive | |system=Sega Mega Drive | ||
|genre=Platform | |genre=Platform | ||
|release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|1993}} | |release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|Aug 16, 1993}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
|file=Captain Lang (Early Prototype).7z | |||
}} | |||
An early prototype of High Seas Havoc for the Sega Genesis. | An early prototype of High Seas Havoc for the Sega Genesis. | ||
==Origins== | |||
<gallery mode=nolines heights=168 widths=240> | |||
Lang_cart.png|Cartridge front. | |||
</gallery> | |||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:High Seas Havoc}} | |||
* The game's internal header refers to 1992, but it is not certain that this is the year this build was made. | * The game's internal header refers to 1992, but it is not certain that this is the year this build was made. | ||
* The cartridge label calls the game by | * The cartridge label calls the game by its name in Japan, Captain Lang. The in-game title, however, refers to it by its US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo. | ||
* Many palettes for characters, including the player's, are different and generally are more brighter. | |||
* Captain Lang has a different facial expression on the title screen. | |||
* Stages don't have an introductory screen and head straight to the start. | |||
* Holding jump will allow the player to float in air. | |||
* Most levels are empty and void of any objects, with incomplete assets showing up every so often. | |||
* Most levels also are mute. Only a few tracks are available in the game's sound test. | |||
* Any level bosses are static and do not move or hurt the player. | |||
==Screenshots== | ==Screenshots== | ||
<gallery mode=nolines heights=168 widths=240> | <gallery mode=nolines heights=168 widths=240> | ||
CL000.png|Title screen | CL000.png|Title screen. Captain Lang's face has a different expression compared to the retail release. | ||
CL001.png|Level select | CL001.png|Level select | ||
CL002.png|First stage entrance | CL002.png|First stage entrance | ||
CL003.png|First boss with different palette | CL003.png|First boss with different palette. He remains static and does not hurt the player if touched. | ||
CL007.png|Most stages are empty with random incomplete artifacts | CL007.png|Most stages are empty with random incomplete artifacts | ||
CL008.png|Sound test with most empty "Test" slots | CL008.png|Sound test with most empty "Test" slots | ||
</gallery> | </gallery> | ||
==Videos== | |||
<youtube width=320 height=240>fx4WJTCdDkk</youtube> | |||
{{Prototype Footer|{{Navbox prototype|High Seas Havoc}}}} |
Latest revision as of 01:41, January 6, 2024
High Seas Havoc (early prototype) | ||||||||||||||||||||
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Download High Seas Havoc (early prototype) (info) |
An early prototype of High Seas Havoc for the Sega Genesis.
Origins
Notes
The Cutting Room Floor research
- The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
- The cartridge label calls the game by its name in Japan, Captain Lang. The in-game title, however, refers to it by its US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
- Many palettes for characters, including the player's, are different and generally are more brighter.
- Captain Lang has a different facial expression on the title screen.
- Stages don't have an introductory screen and head straight to the start.
- Holding jump will allow the player to float in air.
- Most levels are empty and void of any objects, with incomplete assets showing up every so often.
- Most levels also are mute. Only a few tracks are available in the game's sound test.
- Any level bosses are static and do not move or hurt the player.
Screenshots
Videos