High Seas Havoc (early prototype): Difference between revisions

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<gallery mode=nolines heights=168 widths=240>
<gallery mode=nolines heights=168 widths=240>
CL000.png|Title screen
CL000.png|Title screen. Captain Lang's face has a different expression compared to the retail release.
CL001.png|Level select
CL001.png|Level select
CL002.png|First stage entrance
CL002.png|First stage entrance

Revision as of 02:49, June 21, 2016

Title Screen
High Seas Havoc (early prototype)
Build date Possibly 1992
Dump status Dumped, not released
Dumped by Billscat-socks
Origin EPROM cartridge
Dump method Retrode
Ownership Unknown, DreamTR (?? - 2015), Billscat-socks (Present)
Game High Seas Havoc
System Sega Mega Drive
Genre Platform
Release date JP Apr 22, 1994
US 1993

An early prototype of High Seas Havoc for the Sega Genesis.

Differences

  • Many palettes for characters, including the player's, are different and generally are more brighter.
  • Captain Lang has a different facial expression on the title screen.
  • Stages don't have an introductory screen and head straight to the start.
  • Holding jump will allow the player to float in air.
  • Most levels are empty and void of any objects, with incomplete assets showing up every so often.
  • Most levels also are mute. Only a few tracks are available in the game's sound test.
  • Any level bosses are static and do not move or hurt the player.


Differences

  • Many palettes for characters, including the player's, are different and generally are more brighter.
  • Captain Lang has a different facial expression on the title screen.
  • Stages don't have an introductory screen and head straight to the start.
  • Holding jump will allow the player to float in air.
  • Most levels are empty and void of any objects, with incomplete assets showing up every so often.
  • Most levels also are mute. Only a few tracks are available in the game's sound test.
  • Any level bosses are static and do not move or hurt the player.


Differences

  • Many palettes for characters, including the player's, are different and generally are more brighter.
  • Captain Lang has a different facial expression on the title screen.
  • Stages don't have an introductory screen and head straight to the start.
  • Holding jump will allow the player to float in air.
  • Most levels are empty and void of any objects, with incomplete assets showing up every so often.
  • Most levels also are mute. Only a few tracks are available in the game's sound test.
  • Any level bosses are static and do not move or hurt the player.


Differences

  • Many palettes for characters, including the player's, are different and generally are more brighter.
  • Captain Lang has a different facial expression on the title screen.
  • Stages don't have an introductory screen and head straight to the start.
  • Holding jump will allow the player to float in air.
  • Most levels are empty and void of any objects, with incomplete assets showing up every so often.
  • Most levels also are mute. Only a few tracks are available in the game's sound test.
  • Any level bosses are static and do not move or hurt the player.



Notes

  • The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
  • The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.