High Seas Havoc (early prototype): Difference between revisions
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|status=Dumped, not released | |status=Dumped, not released | ||
|dumper=Billscat-socks | |dumper=Billscat-socks | ||
|origin_type=EPROM cartridge | |||
|origin_dumpmethod=Retrode | |||
|origin_ownership=Unknown, DreamTR (?? - 2015), Billscat-socks (Present) | |||
|game=High Seas Havoc | |game=High Seas Havoc | ||
|system=Sega Mega Drive | |system=Sega Mega Drive | ||
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|release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|Aug 16, 1993}} | |release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|Aug 16, 1993}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download}} | ||
An early prototype of High Seas Havoc for the Sega Genesis. | An early prototype of High Seas Havoc for the Sega Genesis. | ||
== | ==Differences== | ||
* | * Many palettes for characters, including the player's, are different and generally are more brighter. | ||
* | * Captain Lang has a different facial expression on the title screen. | ||
* Stages don't have an introductory screen and head straight to the start. | |||
* Holding jump will allow the player to float in air. | |||
* Most levels are empty and void of any objects, with incomplete assets showing up every so often. | |||
* Most levels also are mute. Only a few tracks are available in the game's sound test. | |||
* Any level bosses are static and do not move or hurt the player. | |||
==Differences== | ==Differences== | ||
Line 30: | Line 36: | ||
<gallery mode=nolines heights=168 widths=240> | <gallery mode=nolines heights=168 widths=240> | ||
CL000.png|Title screen. Captain Lang's face has a different expression compared to the retail release. | CL000.png|Title screen. Captain Lang's face has a different expression compared to the retail release. | ||
Line 44: | Line 50: | ||
Lang_cart.png|Cartridge front. | Lang_cart.png|Cartridge front. | ||
</gallery> | </gallery> | ||
==Notes== | |||
* The game's internal header refers to 1992, but it is not certain that this is the year this build was made. | |||
* The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo. | |||
==Screenshots== | |||
<gallery mode=noline | |||
==Videos== | |||
<youtube width=320 height=240>fx4WJTCdDkk</youtube> | |||
{{Prototype Footer|{{Navbox prototype|High Seas Havoc}}}} | {{Prototype Footer|{{Navbox prototype|High Seas Havoc}}}} |
Revision as of 22:10, February 25, 2017
High Seas Havoc (early prototype) | ||||||||||||||||||||
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An early prototype of High Seas Havoc for the Sega Genesis.
Differences
- Many palettes for characters, including the player's, are different and generally are more brighter.
- Captain Lang has a different facial expression on the title screen.
- Stages don't have an introductory screen and head straight to the start.
- Holding jump will allow the player to float in air.
- Most levels are empty and void of any objects, with incomplete assets showing up every so often.
- Most levels also are mute. Only a few tracks are available in the game's sound test.
- Any level bosses are static and do not move or hurt the player.
Differences
- Many palettes for characters, including the player's, are different and generally are more brighter.
- Captain Lang has a different facial expression on the title screen.
- Stages don't have an introductory screen and head straight to the start.
- Holding jump will allow the player to float in air.
- Most levels are empty and void of any objects, with incomplete assets showing up every so often.
- Most levels also are mute. Only a few tracks are available in the game's sound test.
- Any level bosses are static and do not move or hurt the player.
Origins
Notes
- The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
- The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
Screenshots
<gallery mode=noline
Videos
<youtube width=320 height=240>fx4WJTCdDkk</youtube>