Pandemonium! (Jul 19, 1996 prototype)
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Download Pandemonium! (Jul 19, 1996 prototype) (info) |
A prototype of Pandemonium! for the Sony PlayStation.
Origin
Differences
From the previous beta (5 June 1996)
- 18 levels on the MAP are now playable; the white-dot between levels 6 and 7, and the one after 18, don't do anything
- Nikki now has her double-jump (but Fargus is still lacking his roll-attack)
- Most of the earlier levels (the ones featured in the previous beta) are more-refined and matching the final game, with many-more textures now in-place
- Gold stars now give you unlimited ammo when collected (rather than 3 shots each, in the previous-beta), though the ammo only lasts for 15 seconds after the last star collected. This is closer to the final game, where attacks do not have an on-screen counter, except in the final they last until you either get hit by an enemy, die instantly (such as falling into a pit), or once you return to the MAP
- The number of Hit-Points (hearts) are retained between levels; if you exit a level with 5, you begin the next one with 5 (whereas in the previous beta, you begin each level with just 3)
- Some of the red diamond collectables are now-worth up-to 25 points -- though, as with the previous beta, this one still doesn't feature the concept of LIVES, so collecting them doesn't seem to do anything
- A strange voice can be heard at various points throughout the game, saying something to the effect of "bring back the filename". This is first-encountered in the very first level, upon dropping-down into the second section. It seems to occur at the same time as on-screen graphical errors, so might indicate when a script has either failed, or some sort of object or texture referenced doesn't exist?
- The slide found in the first level now works; in the previous beta, you just run-down it like a normal path
- The biting-plant enemies are now fully-textured
- The golden keys are now larger in-size, though still not as-large as those in the final game
- There are a number of times when you can randomly float up into the air, such as in the first level, once inside the skull
See also
Original release page on Archive.org. (Archive)