Panorama Cotton (Nov 27, 1993 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
* The game stops at the third level. | * The game stops at the third level. | ||
* Lots of things including most bosses have different palettes from the final game. | * Lots of things including most bosses have different palettes from the final game. | ||
* This is an overdump. The game is only 2 megabytes. | |||
==Videos== | ==Videos== | ||
<youtube width="320" height="240">-g-t5rE1Z3s</youtube> | <youtube width="320" height="240">-g-t5rE1Z3s</youtube> |
Revision as of 17:30, November 1, 2016
Panorama Cotton (Nov 27, 1993 prototype) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Panorama Cotton (Nov 27, 1993 prototype) (info) |
An early build of Panorama Cotton for the Sega Mega Drive. Its build date puts it 9 months before the retail release.
Cheat Codes
FF8CEB:00xx - Use to access levels past the third level.
Notes
- The game stops at the third level.
- Lots of things including most bosses have different palettes from the final game.
- This is an overdump. The game is only 2 megabytes.
Videos