Putty Squad (Prototype): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "==Origin== <center><gallery mode="packed"> N/A </gallery></center>" to "") |
m (Text replacement - "|builddate=N/A " to "") |
||
Line 4: | Line 4: | ||
|Page name=Putty Squad (Prototype) | |Page name=Putty Squad (Prototype) | ||
|titlescreen=Putty Squad (Prototype)_00004.png | |titlescreen=Putty Squad (Prototype)_00004.png | ||
|buildname=N/A | |buildname=N/A | ||
|status=Released, redump needed | |status=Released, redump needed |
Revision as of 21:09, January 1, 2022
Putty Squad (Prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Putty Squad (Prototype) (info) |
A prototype of Putty Squad for the SNES.
Notes
- Early prototype.
- Boots up to the SYSTEM 3 trademark screen. There is no Ocean or Licensed by Nintendo trademark screen in this build.
- Different music throughout the prototype.
- No main menu pressing start on the title screen, the game goes right onto the map screen.
- No level intro/cinematic/title card in this build.
- Completely different HUD.
- The PAUSE icon is centered on the screen in this build. In the final, it's closer to the top of the screen.
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Putty Squad (Prototype).sfc | ROM file | 1990-11-21 04:00:00 | 1 MB | ROM file. | 765352a55bfb58e52f08e403823b0c77e8650300 |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
See also
- New Years 2022 (January 1, 2022)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)
- Video Game History Foundation (VGHF)