Re-Volt (Jan, 2000 prototype): Difference between revisions

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(Created page with "{{Prototype |titlescreen=Brve 03.2023-09-22 22.19.04.png |Page name=Re-Volt (Jan, 2000 prototype) |status=Released |game=Re-Volt |system=Game Boy Color |unreleased=Yes }} {{Do...")
 
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* All tracks are ''mentioned'' in the prototype, and most are selectable, except for Botanical Gardens.  
* All tracks are ''mentioned'' in the prototype, and most are selectable, except for Botanical Gardens.  
* The game itself appears to run sluggishly, with AI appearing to get confused in some parts of the race(i.e. the start of Ghost Town 1). Music only appears during the menu, with Sound Effects being absent entirely. There is an option to turn it on in the option menu but it appears to be non functional.
* The game itself appears to run sluggishly, with AI appearing to get confused in some parts of the race(i.e. the start of Ghost Town 1). Music only appears during the menu, with Sound Effects being absent entirely. There is an option to turn it on in the option menu but it appears to be non functional.
* Controls are as follows: B to Accelerate, A to reverse, Start fires your weapon if one is acquired, and pressing the Select button gameplay causes the game to reset itself, albeit in a somewhat glitchy state.
* Controls are as follows: B to Accelerate, A to reverse, Start fires your weapon if one is acquired, and pressing the Select button during gameplay causes the game to reset itself, albeit in a somewhat glitchy state.
* It appears a build of the game was sent to Nintendo for approval on April 7th, 2000. It's absence from the Lotcheck suggests it was rejected.
* It appears a build of the game was sent to Nintendo for approval on April 7th, 2000. It's absence from the Lotcheck suggests it was rejected.



Latest revision as of 05:33, September 23, 2023

Title Screen
Re-Volt (Jan, 2000 prototype)
Dump status Released
Game Re-Volt
System Game Boy Color
Release date Unreleased
Download Re-Volt (Jan, 2000 prototype) (info)
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An slightly later prototype of Re-volt for the Gameboy color.

Notes

  • Date unknown. According to notes by programmer Quang Nguyen, this build of the game is close to, but not quite, the Milestone 3 phase of development. This combined with how late in the month the other prototype was compiled suggests that this prototype is from January 2000.
  • All tracks are mentioned in the prototype, and most are selectable, except for Botanical Gardens.
  • The game itself appears to run sluggishly, with AI appearing to get confused in some parts of the race(i.e. the start of Ghost Town 1). Music only appears during the menu, with Sound Effects being absent entirely. There is an option to turn it on in the option menu but it appears to be non functional.
  • Controls are as follows: B to Accelerate, A to reverse, Start fires your weapon if one is acquired, and pressing the Select button during gameplay causes the game to reset itself, albeit in a somewhat glitchy state.
  • It appears a build of the game was sent to Nintendo for approval on April 7th, 2000. It's absence from the Lotcheck suggests it was rejected.

Screenshots