Sonic Heroes (E3 prototype): Difference between revisions
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|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | ||
|unreleased=No | |unreleased=No | ||
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{{Download | {{Download |
Latest revision as of 16:04, March 3, 2024
Sonic Heroes (E3 prototype) | ||||||||||||||||||
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Download Sonic Heroes (E3 prototype) (info) |
A prototype build for E3 of Sonic Heroes for the Nintendo Gamecube.
Notes
The Cutting Room Floor research
- Contains some small debug features when pressing certain buttons with controller one in game.
Action Replay/Gecko
[Action Replay/Gecko]
$Level modifier Notes: First line is the code for Seaside Hill (Easy), and the second is Rail Canyon (Hard). Some stages, like Grand Metropolis, and Power Plant, stored on disc will crash if used. |
[Action Replay/Gecko]
$Team modifier |
[Action Replay]
Hold L+R+A for Raising Jump (E3, Sonic Heroes) |
[Action Replay]
Press D-Pad Up for Turbo (E3, Sonic Heroes) |
[Action Replay]
Infinite Flight (E3, Sonic Heroes) |
See also