Sonic Heroes (Sep 28, 2003 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Sonic_Heroes_SLES-51950_20240101011656.png | |||
|Page name=Sonic Heroes (Sep 28, 2003 prototype) | |Page name=Sonic Heroes (Sep 28, 2003 prototype) | ||
|builddate=Sep 28, 2003 | |builddate=Sep 28, 2003 | ||
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|dumper=drx | |dumper=drx | ||
|releasedby=Hidden Palace | |releasedby=Hidden Palace | ||
|filereleasedate= | |filereleasedate=January 1, 2024 | ||
|origin_type=DVD-R | |origin_type=DVD-R | ||
|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|origin_ownership=drx | |||
|game=Sonic Heroes | |game=Sonic Heroes | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | |release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}} | ||
|unreleased=No | |unreleased=No | ||
|news_page=News/New_Years_2024_-_Sonic_Heroes | |||
}} | }} | ||
{{Download | {{Download | ||
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*FMVs show corruption on the bottom of the screen. | *FMVs show corruption on the bottom of the screen. | ||
*Various missing textures | *Various missing textures | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode="nolines" heights="168" widths="240"> | <center><gallery mode="nolines" heights="168" widths="240"> |
Revision as of 23:46, January 1, 2024
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Download Sonic Heroes (Sep 28, 2003 prototype) (info) |
A PAL prototype of Sonic Heroes for the PlayStation 2.
General Changes
- Basic debug mode (L+R in-game).
- Runs at 50fps without any frameskip
- 50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
- Uses the final title screen despite being older than the 10.8 build
- Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
- Two Player mode has XBOX HUD Elements, and black bar
- Massive slowdown on 2P splitscreen levels
- Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
- Audio is a mix of English and Japanese voices
- Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
- Unique sound effect for score counter at end.
- Omega uses unfiltered voice clips.
- FMVs show corruption on the bottom of the screen.
- Various missing textures
Screenshots
Origin
Acknowledgments
Thanks to Sewer56 for helping to research this build!