Sonic the Hedgehog 4: Episode I (Feb 9, 2010 PartnerNet prototype): Difference between revisions
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m (Added a general sypnosis of where the prototype was released, similarly to the WiiWare prototype. My first edit.) |
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{{Prototype | {{Prototype | ||
|Page name=Sonic the Hedgehog 4: Episode I (Feb 9, 2010 prototype) | |Page name=Sonic the Hedgehog 4: Episode I (Feb 9, 2010 prototype) | ||
|titlescreen= | |titlescreen=Sonic4betatitlescreen.png | ||
|builddate=Feb 9, 2010 | |builddate=Feb 9, 2010 13:18:09 | ||
|status=Released | |status=Released | ||
|origin_type=PartnerNET | |||
|game=Sonic the Hedgehog 4: Episode I | |game=Sonic the Hedgehog 4: Episode I | ||
|system= | |system=Xbox 360 | ||
|genre=Platform | |genre=Platform | ||
|release_date={{RegionDate| | |release_date={{RegionDate|WW|Oct 13, 2010}} | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download | {{Download | ||
|file=Sonic | |file=Sonic The Hedgehog 4 - Episode 1 (February 9, 2010 Prototype).7z | ||
}} | }} | ||
A prototype of Sonic | A prototype of Sonic the Hedgehog 4: Episode 1 for the Microsoft Xbox 360. | ||
==Notes== | ==Notes== | ||
*This prototype was | {{Tcrf link|Proto:Sonic the Hedgehog 4: Episode I/PartnerNET Prototype}} | ||
* This prototype was released on the Xbox 360 PartnerNet service on February 9, 2010, but very poor reception of the prototype led to the entire service as a whole being shut down. It contains many differences from the final game and includes different level designs and music changes. The different level designs are featured in the mobile version. | |||
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode I}}}} |
Latest revision as of 22:56, October 30, 2023
Sonic the Hedgehog 4: Episode I (Feb 9, 2010 PartnerNet prototype) | ||||||||||||||
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Download Sonic the Hedgehog 4: Episode I (Feb 9, 2010 PartnerNet prototype) (info) |
A prototype of Sonic the Hedgehog 4: Episode 1 for the Microsoft Xbox 360.
Notes
The Cutting Room Floor research
- This prototype was released on the Xbox 360 PartnerNet service on February 9, 2010, but very poor reception of the prototype led to the entire service as a whole being shut down. It contains many differences from the final game and includes different level designs and music changes. The different level designs are featured in the mobile version.