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- {{Prototype |titlescreen=NFL '95-(Prototype - Aug 31, 1994).png2 KB (267 words) - 03:24, November 13, 2017
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- {{Prototype |titlescreen=NFL '95-(Prototype - Aug 31, 1994).png2 KB (267 words) - 03:24, November 13, 2017
- In the late 80s and early 90s, it was notoriously difficult for video game companies to create and manage backups of their software due to the technol ...ere compressed (often passworded) and uploaded during various moments of a game’s production by the producer or product manager and then downloaded by em80 KB (13,308 words) - 13:17, November 25, 2023