SpyHunter (May 15, 2001 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
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A prototype of SpyHunter for the PlayStation 2. | A prototype of SpyHunter for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* Build for E3 2001. | |||
* Contains 3 dummy files instead of just a single one compared to the final version. | *Build for E3 2001. | ||
* '''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build. | *Contains 3 dummy files instead of just a single one compared to the final version. | ||
* '''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation. | *Only | ||
* Miscellaneous Notes: | *'''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build. | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | *'''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation. | ||
** Game contains dongle protection: No. | *12th Level "Locked Keys" in this build named "White Rabbit". | ||
*Miscellaneous Notes: | |||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | |||
**Game contains dongle protection: No. | |||
*'''Cinematics differences''': | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:Spyhuntere32001 title.png | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PS2 - Spy Hunter E3 2001.jpeg|Disc front. | File:PS2 - Spy Hunter E3 2001.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
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A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}} | {{Prototype Footer|{{Navbox prototype|SpyHunter}}}} |
Revision as of 18:44, November 13, 2021
SpyHunter (May 15, 2001 prototype) | ||||||||||||||||||||||||||||
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Download SpyHunter (May 15, 2001 prototype) (info) |
Download SpyHunter (May 15, 2001 prototype) from external mirror |
A prototype of SpyHunter for the PlayStation 2.
Notes
- Build for E3 2001.
- Contains 3 dummy files instead of just a single one compared to the final version.
- Only
- JUNK.JNK and JUNK2.JNK are leftover files from a January 16, 2001 build, while JUNK3.JNK is a leftover copy of MENU.PCK from a February 13, 2001 build.
- SPY_PG~1.ORI is an earlier version of SPY_PG2.PSS with unfinished animation.
- 12th Level "Locked Keys" in this build named "White Rabbit".
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
- Cinematics differences:
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Spy Hunter E3 2001.bin | File | 2020-11-09 15:45:48 | 611.55 MB | c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d |
PS2 - Spy Hunter E3 2001.cue | File | 2020-11-09 15:45:49 | 90 bytes | 171eeb1264f2e4cbdc698ab9ba5f99a001deb279 |
PS2 - Spy Hunter E3 2001.jpeg | File | 2021-03-14 11:43:49 | 897.8 KB | 1567dc316ff7ab95bea43fc120b021537c69eef5 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)