Star Wars Battlefront III (Mar 17, 2008 prototype): Difference between revisions

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(Fix screenshot sizes)
(→‎Notes: Expanded notes with further discoveries from extended time playing the prototype. Also reorganized notes for easier reading, and added in-game terms for clarity.)
 
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|titlescreen=SWBF3Title.png
|titlescreen=SWBF3Title.png
|status=Released
|status=Released
|game=Star Wars Battlefront 3
|game=Star Wars Battlefront III
|system=Xbox 360
|system=Xbox 360
|genre=First Person Shooter
|genre=First Person Shooter
|unreleased=Yes
|unreleased=Yes
}}
}}
{{Download}}
{{Download
 
|file=Star Wars Battlefront 3 (Alpha, Mar 17 2008).rar
|external=https://archive.org/details/StarWarsBattleFrontIII70217
}}
A prototype of the unreleased Star Wars Battlefront 3 for the Xbox 360.
==Notes==
==Notes==
* When the game starts, you will get a purple screen. press start button on controller to play.
* When the game starts, you will see a purple screen before the Free Radical logo plays and the main menu appears. Press start button on your Xbox controller to play.
* This prototype ONLY works on DEBUG SYSTEMS OR MODIFIED SYSTEMS. DOES NOT WORK ON REGULAR SYSTEMS.
* Made for Xbox Development Kits, fully functional in the Xenia emulator (as of March 4, 2024).
* This is a PLAYABLE prototype, it just runs at a much slower framerate than the other prototypes which have not been released.
* Contains many bugs and performance issues. This build is 9 months older than the one seen in the leaked trailers.
* The game was rumored to be 99% complete at the point of its cancellation, but someone anonymous from LucasArts stated it was only 75% complete.
* Runs substantially better with bots disabled. Campaign missions are also less prone to crashing due to using different AI than Instant Action.
* In the gameplay footage, you can see "Exit To Desktop" in the popup menu. This is proof the game was being ported from the PC version at the time of the beta.
* The most stable maps are Coruscant, Tatooine, Hoth, and Bespin. Mustafar, Desolation Station, and Yavin IV will load but are more prone to crashing. Dantooine is exceptionally prone to crashing before even finishing loading.
* Campaign cutscenes will play, but most are missing assets, at times only playing audio over the loaded map and camera angles. For missing visual reference, consult the PSP and DS versions' cutscenes in Battlefront: Elite Squadron. Of the two handheld ports, the DS port is more faithful to the home console port, but the PSP does feature the full fight scene between Fallon Grey and X1 that was seen in the leaked trailers, just rendered with the PSP assets.
* Melee attacks do not inflict substantial damage, making most Jedi and Sith heroes fairly ineffectual in this build.
* Certain vehicles do not work by default.
* The Bespin campaign mission is near-fully functional, and will successfully load into the subsequent space mission thereafter, which is also playable in full, but will then hang on the next cutscene.
* Some challenge maps will load in a basic state, but are very roughly implemented, if at all.
* The Free Radical Archive's Discord server contains several mods to improve performance, restore incomplete features to work closer to the build seen in the leaked trailers, and general functionality to the build. They also have a mod for unlocking the campaign missions for easier research.
* Despite being unreleased, the multiplayer functionality is partially working via Xenia's online functions, allowing for peer-to-peer gameplay. However, there are additional bugs for multiplayer that can lead to complications while playing.
* Technically playable with a keyboard, but inadvisable to do so if at all possible.
* It has been confirmed by CloneTrooper 163 that certain aspects of the game's [https://www.youtube.com/watch?v=g8A1pel_DQU PC menu and inputs] are buried in the prototype and can be enabled with modifications.


==Screenshots==
==Screenshots==
<gallery mode=nolines widths=320 heights=200>
<gallery mode="nolines" widths="320" heights="200">
SWBF3Title.png|Title screen
SWBF3Title.png|Title screen
SWBF3BootScreen.png |Boot screen
SWBF3BootScreen.png |Boot screen
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==Videos==
==Videos==
* Gameplay video: https://drive.google.com/file/d/0B1j-8HMqVPiLMGpwb1BuVmRqcDQ/view?usp=sharing<
* Gameplay video: https://drive.google.com/file/d/0B1j-8HMqVPiLMGpwb1BuVmRqcDQ/view?usp=sharing<
{{Prototype Footer|{{Navbox prototype|Star Wars Battlefront III}}}}

Latest revision as of 03:36, March 24, 2024

Title Screen
Star Wars Battlefront III (Mar 17, 2008 prototype)
Dump status Released
Game Star Wars Battlefront III
System Xbox 360
Genre First Person Shooter
Release date Unreleased
Download Star Wars Battlefront III (Mar 17, 2008 prototype) (info)
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Download Star Wars Battlefront III (Mar 17, 2008 prototype) from external mirror

A prototype of the unreleased Star Wars Battlefront 3 for the Xbox 360.

Notes

  • When the game starts, you will see a purple screen before the Free Radical logo plays and the main menu appears. Press start button on your Xbox controller to play.
  • Made for Xbox Development Kits, fully functional in the Xenia emulator (as of March 4, 2024).
  • Contains many bugs and performance issues. This build is 9 months older than the one seen in the leaked trailers.
  • Runs substantially better with bots disabled. Campaign missions are also less prone to crashing due to using different AI than Instant Action.
  • The most stable maps are Coruscant, Tatooine, Hoth, and Bespin. Mustafar, Desolation Station, and Yavin IV will load but are more prone to crashing. Dantooine is exceptionally prone to crashing before even finishing loading.
  • Campaign cutscenes will play, but most are missing assets, at times only playing audio over the loaded map and camera angles. For missing visual reference, consult the PSP and DS versions' cutscenes in Battlefront: Elite Squadron. Of the two handheld ports, the DS port is more faithful to the home console port, but the PSP does feature the full fight scene between Fallon Grey and X1 that was seen in the leaked trailers, just rendered with the PSP assets.
  • Melee attacks do not inflict substantial damage, making most Jedi and Sith heroes fairly ineffectual in this build.
  • Certain vehicles do not work by default.
  • The Bespin campaign mission is near-fully functional, and will successfully load into the subsequent space mission thereafter, which is also playable in full, but will then hang on the next cutscene.
  • Some challenge maps will load in a basic state, but are very roughly implemented, if at all.
  • The Free Radical Archive's Discord server contains several mods to improve performance, restore incomplete features to work closer to the build seen in the leaked trailers, and general functionality to the build. They also have a mod for unlocking the campaign missions for easier research.
  • Despite being unreleased, the multiplayer functionality is partially working via Xenia's online functions, allowing for peer-to-peer gameplay. However, there are additional bugs for multiplayer that can lead to complications while playing.
  • Technically playable with a keyboard, but inadvisable to do so if at all possible.
  • It has been confirmed by CloneTrooper 163 that certain aspects of the game's PC menu and inputs are buried in the prototype and can be enabled with modifications.

Screenshots

Videos