The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug): Difference between revisions

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{{Prototype
{{Prototype
|page_name=The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug)
|titlescreen=MajorasMaskTitle.png
|titlescreen=MajorasMaskTitle.png
|builddate=Sep 29, 2000 09:29:05
|builddate=Sep 29, 2000 09:29:05
Line 6: Line 7:
|game=The Legend of Zelda: Majora's Mask
|game=The Legend of Zelda: Majora's Mask
|system=Nintendo 64
|system=Nintendo 64
|genre=Roleplaying
|genre=Adventure
|final_builddate={{RegionDate|JP|Mar 31, 2000 02:22:11}} {{RegionDate|US|Jul 31, 2000 17:04:16}} {{RegionDate|EU|Sep 25, 2000 11:16:53}}
|final_builddate={{RegionDate|JP|Mar 31, 2000 02:22:11}} {{RegionDate|US|Jul 31, 2000 17:04:16}} {{RegionDate|EU|Sep 25, 2000 11:16:53}}
|release_date={{RegionDate|JP|Apr 27, 2000}} {{RegionDate|US|Oct 26, 2000}} {{RegionDate|EU|Nov 17, 2000}}
|release_date={{RegionDate|JP|Apr 27, 2000}} {{RegionDate|US|Oct 26, 2000}} {{RegionDate|EU|Nov 17, 2000}}
|unreleased=No
|unreleased=No
}}
}}
{{Download
 
|file=Legend of Zelda, The - Majoras Mask (E) (Prototype).7z
}}
A debug build of the final European version of The Legend of Zelda: Majora's Mask for the Nintendo 64. The release was funded by cen and obtained with the help of drx.
A debug build of the final European version of The Legend of Zelda: Majora's Mask for the Nintendo 64. The release was funded by cen and obtained with the help of drx.
==Notes==
==Notes==
* The game has an active debugger that can be controlled with multiple controllers.
{{Tcrf link| Proto:The Legend of Zelda: Majora's Mask/Debug Version}}
* The game was compiled a few minutes after the second European revision.
* The game requires all four controllers plugged in at launch to enable all of the debugging features.
* The game was compiled a few seconds before the first European revision.
* The game appears to contain leftover data near the end of the ROM for a Legend of Zelda: Ocarina of Time build.
* The game appears to contain leftover data near the end of the ROM for a Legend of Zelda: Ocarina of Time build.
==Screenshots==
<gallery mode=nolines heights=168 widths=240>
MM-Debug-Boot-Screen.png|Startup Screen
MajorasMaskTitle.png|Title Screen
</gallery>
===Debug Features===
<gallery mode=nolines heights=168 widths=240>
MM-Debug-Map-Select.png|Map Select
MM-Debug-Inventory-Editor.png|Inventory Editor
MM-Debug-Camera-Debugger.png|Camera Debugger
MM-Debug-Audio-Debugger.png|Audio Debugger
MM-Debug-Event-Editor.png|Event Editor
MM-Debug-Environment-Editor.png|Environment Editor
</gallery>
===Testing Areas===
<gallery mode=nolines heights=168 widths=240>
MM-Debug-Test-Map.png|Test Map
</gallery>


==Files==
==Files==
{{filelist|
{{filelist|
{{filelistentry |i=1|icon=file|indent=0|filename=Legend of Zelda, The - Majoras Mask (E) (Prototype).z64|type=File|date=2010-03-26 21:54:26|size=67108864|crc32=687d8395|md5=71fbae5d2b27926ea54e92ce2fc91622|sha1=b38b71d2961dffb523020a67f4807a4b704e347a|comment=}}
{{filelistentry |i=1|icon=file|indent=0|filename=Legend of Zelda, The - Majoras Mask (E) (Prototype).z64|type=File|date=2010-03-26 ‏‎22:54:26|size=67108864|crc32=687d8395|md5=71fbae5d2b27926ea54e92ce2fc91622|sha1=b38b71d2961dffb523020a67f4807a4b704e347a|comment=}}
|date=yes
|date=yes
}}
}}
==Header==
<span class="hex-snippet">00000000  <span class="hover-link link-rom-format" data-title="Format" title="Big Endian (z64)">80 37 12 40</span> <span class="hover-link link-rom-clock-override" data-title="Clock Rate Override" title="0x0000000F">00 00 00 0F</span>  <span class="hover-link link-rom-program-counter" data-title="Program Counter" title="0x80080000">80 08 00 00</span> <span class="hover-link link-rom-release" data-title="Release Address" title="0x0000144B">00 00 14 4B</span>  <span class="hover-link link-rom-format" data-title="Format" title="Big Endian (z64)">€7.@</span><span class="hover-link link-rom-clock-override" data-title="Clock Rate Override" title="0x0000000F">....</span><span class="hover-link link-rom-program-counter" data-title="Program Counter" title="0x80080000">€...</span><span class="hover-link link-rom-release" data-title="Release Address" title="0x0000144B">...K</span>
00000010  <span class="hover-link link-rom-crc-1" data-title="CRC 1" title="0x9FC385E5">9F C3 85 E5</span> <span class="hover-link link-rom-crc-2" data-title="CRC 2" title="0x3ECC05C7">3E CC 05 C7</span>  <span class="hover-link link-blank-1" data-title="Blank 1" title="">00 00 00 00 00 00 00 00</span>  <span class="hover-link link-rom-crc-1" data-title="CRC 1" title="0x9FC385E5">ŸÃ…å</span><span class="hover-link link-rom-crc-2" data-title="CRC 2" title="0x3ECC05C7">>Ì.Ç</span><span class="hover-link link-blank-1" data-title="Blank 1" title="">........</span>
00000020  <span class="hover-link link-rom-name" data-title="Title" title="ZELDA MAJORA'S MASK">5A 45 4C 44 41 20 4D 41</span>  <span class="hover-link link-rom-name" data-title="Title" title="ZELDA MAJORA'S MASK">4A 4F 52 41 27 53 20 4D</span>  <span class="hover-link link-rom-name" data-title="Title" title="ZELDA MAJORA'S MASK">ZELDA MAJORA'S M</span>
00000030  <span class="hover-link link-rom-name" data-title="Title" title="ZELDA MAJORA'S MASK">41 53 4B 20</span> <span class="hover-link link-blank-2" data-title="Blank 2" title="">00 00 00 00  00 00 00</span> <span class="hover-link link-rom-cart-id" data-title="Cartridge ID" title="NZSP">41 53 4B 20</span> <span class="hover-link link-rom-version" data-title="Version" title="1.1">01</span>  <span class="hover-link link-rom-name" data-title="Title" title="ZELDA MAJORA'S MASK">ASK </span><span class="hover-link link-blank-2" data-title="Blank 2" title="">.......</span><span class="hover-link link-rom-cart-id" data-title="Cartridge ID" title="NZSP">NZSP</span><span class="hover-link link-rom-version" data-title="Version" title="1.1">.</span>
</span>


==Acknowledgments==
==Acknowledgments==
Special thanks to cen for funding this release.
Special thanks to cen for funding this release.
{{Prototype Footer|{{Navbox prototype|The Legend of Zelda: Majora's Mask}}}}

Latest revision as of 06:32, March 30, 2019

Title Screen
The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug)
Build date Sep 29, 2000 09:29:05
Dump status Released
Origin ROM
Game The Legend of Zelda: Majora's Mask
System Nintendo 64
Genre Adventure
Final build JP Mar 31, 2000 02:22:11
US Jul 31, 2000 17:04:16
EU Sep 25, 2000 11:16:53
Release date JP Apr 27, 2000
US Oct 26, 2000
EU Nov 17, 2000

A debug build of the final European version of The Legend of Zelda: Majora's Mask for the Nintendo 64. The release was funded by cen and obtained with the help of drx.

Notes

The Cutting Room Floor research
  • The game requires all four controllers plugged in at launch to enable all of the debugging features.
  • The game was compiled a few seconds before the first European revision.
  • The game appears to contain leftover data near the end of the ROM for a Legend of Zelda: Ocarina of Time build.

Screenshots

Debug Features

Testing Areas

Files

File Type Date Size SHA-1
Legend of Zelda, The - Majoras Mask (E) (Prototype).z64 File 2010-03-26 ‏‎22:54:26 64 MB b38b71d2961dffb523020a67f4807a4b704e347a

Header

00000000 80 37 12 40 00 00 00 0F 80 08 00 00 00 00 14 4B €7.@....€......K 00000010 9F C3 85 E5 3E CC 05 C7 00 00 00 00 00 00 00 00 ŸÃ…å>Ì.Ç........ 00000020 5A 45 4C 44 41 20 4D 41 4A 4F 52 41 27 53 20 4D ZELDA MAJORA'S M 00000030 41 53 4B 20 00 00 00 00 00 00 00 41 53 4B 20 01 ASK .......NZSP.

Acknowledgments

Special thanks to cen for funding this release.