Vigilante 8 (Mar 30, 1998 Prototype): Difference between revisions
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|Page name=Please rename me (1668905297) | |Page name=Please rename me (1668905297) | ||
|titlescreen=SLUS-00510 2022-05-08 17-43-52-e1652581601403.png | |titlescreen=SLUS-00510 2022-05-08 17-43-52-e1652581601403.png | ||
|builddate=Mar 30,1998 | |builddate=Mar 30, 1998 | ||
|buildname=03-30-98 A | |buildname=03-30-98 A | ||
|status=Released | |status=Released | ||
|dumper= | |dumper=sadikyo | ||
|filereleasedate=February 3, 2022 | |filereleasedate=February 3, 2022 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
Line 14: | Line 14: | ||
|release_date=Jun 1, 1998 | |release_date=Jun 1, 1998 | ||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download | {{Download | ||
|external=https:// | |file=Vigilante 8 (Mar 30, 1998 Prototype).zip | ||
|external=https://archive.org/details/vigilante-8-usa-beta | |||
}} | }} | ||
A prototype of Vigilante 8 dated 3-4 months before | A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before release. | ||
==Notes== | ==Notes== | ||
* Early menu | *Early menu | ||
* Early start screen | *Early start screen | ||
* Secret character "Y" is unplayable (trying to force the game to load him causes a crash) | *Secret character "Y" is unplayable (trying to force the game to load him causes a crash) | ||
* Various changes across multiple maps | *Various changes across multiple maps | ||
* | *Every ending is a placeholder FMV with the character's name and some music from the game in the background (beezwax's placehold fmv spells his name as beezewax) | ||
* John torque's car has blue windows instead of black | *John torque's car has blue windows instead of black | ||
*Sid and boogie both crash on the casino city level in quest mode | |||
*Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds | |||
*Luxoflux logo appears in between loading between levels and menus | |||
*Dave's special "invasion" crashes the game when used | |||
*Game is buggy and crashes easily | |||
*Only a few weapon combos have been added, and they have no cool down and use only 1 ammo | |||
*Intro FMV has placeholder music from the game | |||
*Different physics and weight, cars feel more rigid | |||
* | |||
*HUD from older prototype is leftover unused in files | |||
*You can pick up destroyed enemies specials and it gives you your special with the ammo they had | |||
*<br /> | |||
* | |||
==Screenshots== | ==Screenshots== | ||
Line 33: | Line 45: | ||
==Acknowledgments== | ==Acknowledgments== | ||
Thanks to the | *Thanks to the Vigilante 8 discord for documenting the prototype! | ||
==See also== | ==See also== | ||
* [https://v8.chasseyblue.com/ | *[https://v8.chasseyblue.com/ Repository where info came from: https://v8.chasseyblue.com/] | ||
* | *Redump page: http://redump.org/disc/89699/ | ||
{{Prototype Footer|{{Navbox prototype|Vigilante 8}}}} | {{Prototype Footer|{{Navbox prototype|Vigilante 8}}}} |
Latest revision as of 02:37, March 31, 2023
Vigilante 8 (Mar 30, 1998 Prototype) | ||||||||||||||||||||||
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Download Vigilante 8 (Mar 30, 1998 Prototype) (info) |
Download Vigilante 8 (Mar 30, 1998 Prototype) from external mirror |
A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before release.
Notes
- Early menu
- Early start screen
- Secret character "Y" is unplayable (trying to force the game to load him causes a crash)
- Various changes across multiple maps
- Every ending is a placeholder FMV with the character's name and some music from the game in the background (beezwax's placehold fmv spells his name as beezewax)
- John torque's car has blue windows instead of black
- Sid and boogie both crash on the casino city level in quest mode
- Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds
- Luxoflux logo appears in between loading between levels and menus
- Dave's special "invasion" crashes the game when used
- Game is buggy and crashes easily
- Only a few weapon combos have been added, and they have no cool down and use only 1 ammo
- Intro FMV has placeholder music from the game
- Different physics and weight, cars feel more rigid
- HUD from older prototype is leftover unused in files
- You can pick up destroyed enemies specials and it gives you your special with the ammo they had
Screenshots
Acknowledgments
- Thanks to the Vigilante 8 discord for documenting the prototype!
See also
- Repository where info came from: https://v8.chasseyblue.com/
- Redump page: http://redump.org/disc/89699/