Grand Theft Auto IV (Nov 23, 2007 prototype)
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| Grand Theft Auto IV (Nov 23, 2007 prototype) | ||||||||||||||||||||
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| Download Grand Theft Auto IV (Nov 23, 2007 prototype) (info) |
| Download Defraged xex (info) |
| Download Fixed nj_03.im (info) |
| Download Fixed componentpeds to work in the game. (info) |
A prototype of "Grand Theft Auto IV" for the Xbox 360.
Notes
- Roughly 95% intact. The files in the "movies" folder, the common folder has no evidence of ever having existed, maybe they used remote file system (RFS) and the xbox360.rpf was overwritten
- The build name is 78, while the retail EU version is 118.
- audio.rpf and common.rpf were extracted via hex while componentpeds.img and nj_03.img were degrafmented and 1 corrupted texture that couldnt be recovered properly left in was removed from componentpeds.img to let it run in game
- The xex file has a dongle, run "GTA4Final_xenon_patched.xex," which is a modified version of the original.
- The unmodified xex file is fragmented. The second download link contains the executable.
- Unfortunately, the build freezes at a certain point due to a lack of critical assets (script and xbox360.rpf).
Origin
Acknowledgments
- Anon for repairing nj_03.img;
- Colek for removing the dongle;
- funtimeandrefoxy for extracting the audio.rpf and common.rpf and repairing the componentpeds.img;
- Gonzo componentpeds.img file was repaired due to a corrupted xtd that couldnt be fully recovered;
- Jan for finding the console and creating a backup image;
- kabojnk for defraging the xex.