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| Prince of Persia: The Sands of Time (demo)
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| Build date |
Jul 18, 2003
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| Dump status |
Released
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| Dumped by |
Anonymous
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| Released by |
Ubisoft
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| Origin
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DVD-R
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| Game
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Prince of Persia: The Sands of Time
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| System |
Xbox
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| Genre |
Action-adventure, hack and slash, puzzle-platform
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| Final build |
JP Oct 19, 2003 EU Jan 12, 2004 US Oct 19, 2003
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| Release date |
US Nov 18, 2003 EU Feb 20, 2004
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|
Notes
- This prototype comes from Xbox Magazine November 2003 Issue #24.
- Compared to the final retail release, the demo contains numerous differences, including altered level layouts, unfinished cutscenes, missing voice acting and sound effects, and several leftover assets from the game's beta development.
- One of the most significant discoveries is a complete sequence of hidden playable levels that remain inside the demo's files. These levels are inaccessible during normal gameplay and can only be reached by modifying the demo.
- None of these hidden levels are present in any of the known PlayStation 2 demo builds. Based on their internal filenames, it is unknown whether Ubisoft originally intended to extend the Xbox demo with additional content before cutting it, or if these stages were created for an internal preview build and accidentally left inside the Xbox demo.
- DEBUG CONTROLS:
DPAD UP-> Enables Freecam.
DPAD LEFT -> Changes Weapon.
DPAD DOWN-> Increases\ Decreases Health.
DPAD RIGHT -> Spawns Farah (works only in levels she's in).
SELECT -> Game Over.
R3-> Fly Mode.
- Miscellaneous Notes:
- Game is emulatable (Xemu): Yes (as of July 14, 2026).
- Game contains dongle protection: No.
Research
Hidden unused levels
- 01_GP01_E3_Long
- Unused variant of 01_GP01_E3_Cour.
- Opening cutscene has no voice acting.
- Unlike the final game, the Prince does not wear his hood.
- Completing the level loads 03_GP11_GreatHall_Fight instead of 06_GP24_E3_Cour.
- 03_GP11_GreatHall_Fight
- Completely unused in the demo.
- Battle sequence differs significantly from the final game.
- Contains several layout differences.
- 04_GP61_Cour_Interieure
- Completely unused in the demo.
- Features multiple layout differences.
- Sand Birds have no sound effects.
- 06_GP24_E3_Long
- Unused variant of 06_GP24_E3_Cour.
- Contains layout differences.
- Completing the level loads 05_GP14_E3_Long instead of 05_GP14_E3_Cour.
- 05_GP14_E3_Long
- Unused variant of 05_GP14_E3_Cour.
- Contains layout differences.
- Trap sound effects are missing.
- Ends prematurely before the Sand Vision sequence and loads 07_GP61_Remparts instead of 08_GP62_E3_Cour.
- 07_GP61_Remparts
- Completely unused in the demo.
- Contains layout differences.
- Features the unused enemy Sand Archer.
- 08_GP62_E3_Long
- Unused variant of 08_GP62_E3_Cour.
- Cutscene has no voice acting.
- Contains layout differences.
- Completing the level loads 02_GP01_Hourglass instead of 09_GP81_Tomb.
- 02_GP01_Hourglass
- Completely unused in the demo.
- Contains layout differences.
- The Prince appears shirtless, likely for continuity with the previous hidden level, although this does not match the final game's story.
- Two Sand Archer enemies are present, whereas no enemies appear in the retail version.
Cheats
The Xbox demo of Prince of Persia: The Sands of Time still contains the internal cheat system originally used in the E3 2003 demo. Although the cheat menu was removed from the final demo, the underlying functionality remained present within the game's data.
This patch restores those hidden cheats, allowing players to use features such as Fly Mode, weapon switching, health and sand manipulation, and other developer functions that were left disabled in the retail demo. The cheats also work in the demo's hidden and unused levels, making it easier to explore content that was never intended to be accessible.
Special thanks to Dekamaru for researching the game's data files and making the restoration possible.
Prince of Persia: The Sands of Time prototypes
Prince of Persia: The Sands of Time Remake prototypes