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| * This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools | | * This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools |
| * This build has many launch arguements not present in the final: | | * This build has many launch arguements not present in the final: |
| {| class="wikitable" style="width:100%;" | | {|class=wikitable |
| ! Flag !! Description | | !Flag!!Description |
| |- | | |- |
| ! colspan="2" | Level / Mission Jump | | !colspan=2|Level/Mission Jump |
| |- | | |- |
| | L<n> || Start on level n (L1..L7) | | |L<n>||Start on level n (L1..L7) |
| |- | | |- |
| | M<n> || Start on mission n (M1..M7), use together with L<n> | | |M<n>||Start on mission n (M1..M7), use with L<n> |
| |- | | |- |
| | SKIPFE || Skip the front end - boot straight into gameplay (pair with L/M) | | |SKIPFE||Skip front end, boot into gameplay |
| |- | | |- |
| | SKIPSUNDAY || Skip the "Sunday drive" and jump straight into the mission | | |SKIPSUNDAY||Skip "Sunday drive" into mission |
| |- | | |- |
| | COINS || Start with 100 coins | | |COINS||Start with 100 coins |
| |- | | |- |
| ! colspan="2" | Display / HUD | | !colspan=2|Display/HUD |
| |- | | |- |
| | WINDOW || Windowed mode instead of fullscreen | | |WINDOW||Windowed mode |
| |- | | |- |
| | FPS || Always show render stats | | |FPS||Always show render stats |
| |- | | |- |
| | ARTSTATS || Artist stats display (FPS, texture/mesh allocations, etc.) | | |ARTSTATS||Artist stats (FPS, texture/mesh allocations) |
| |- | | |- |
| | SPEEDOMETER || Show speedometer(s) on the HUD | | |SPEED |
| |-
| |
| | NOHUD || Hide the HUD
| |
| |-
| |
| | DEBUGBV || Draw debug bounding volumes
| |
| |-
| |
| | SHOWDYNALOAD || Draw all dynamic-load zones as white boxes
| |
| |-
| |
| | NOSPLASH || Skip the splash screen
| |
| |-
| |
| | SKIPMOVIE || Skip the intro movie
| |
| |-
| |
| | NOTUTORIAL || No tutorial pop-ups
| |
| |-
| |
| | FEGAGS || Test the front-end main menu gags
| |
| |-
| |
| ! colspan="2" | World / Gameplay
| |
| |-
| |
| | NOTRAFFIC || Disable traffic
| |
| |-
| |
| | NOPEDS || Disable pedestrians
| |
| |-
| |
| | PCTEST || Put parked cars on every locator (stress test - framerate drops a lot)
| |
| |-
| |
| | MANUALRESETDAMAGE || Manual car reset also repairs damage
| |
| |-
| |
| | NOHAPTIC || Disable controller rumble
| |
| |-
| |
| | RANDOMBUTTONS || Bot presses random buttons (soak test)
| |
| |-
| |
| | DEMOTEST || Demo loop with 1-second demos
| |
| |-
| |
| | SHORTDEMO || Demo loop at 60 seconds per demo
| |
| |-
| |
| | SEQUENTIALDEMO || Run the demo loop in order instead of random
| |
| |-
| |
| | MEMCARDCHEAT || Temporarily unlock everything before saving
| |
| |-
| |
| | NOFRUITLESS || Turns off a gameplay flag called "fruitless" (purpose not clear from the code)
| |
| |-
| |
| ! colspan="2" | Sound
| |
| |-
| |
| | NOMUSIC / NOEFFECTS / NODIALOG / MUTE || Disable music / sfx / dialogue / all sound
| |
| |-
| |
| | NOAVRIL || Disable the licensed music
| |
| |-
| |
| | AUDIOSPEW || Print audio-loading info
| |
| |-
| |
| | RADTUNER || Enable live sound tuning with radTuner (prebuilt tool: src\game\libs\radscript\tools\bin\radTuner\radTunerD.exe)
| |
| |-
| |
| ! colspan="2" | Memory / Logging / Diagnostics
| |
| |-
| |
| | MEMMONITOR || Enable the RadMemoryMonitor connection
| |
| |-
| |
| | HEAPSTATS || On-screen heap statistics
| |
| |-
| |
| | PROPSTATS || Log prop memory usage
| |
| |-
| |
| | PRINTMEMORY || Print memory info every few frames
| |
| |-
| |
| | DETECTLEAKS || Print all memory leaks on exit
| |
| |-
| |
| | NOHEAPS || Don't use the custom heaps (makes leak hunting easier)
| |
| |-
| |
| | LARGEHEAPS || Use larger heaps
| |
| |-
| |
| | PRINTLOADTIME || Print time spent on the loading screen
| |
| |-
| |
| | PRINTFRAMERATE || Print the framerate after a few seconds
| |
| |-
| |
| | NOLOADINGSPEW || Stop the <<START>>/<<END>> loading messages
| |
| |-
| |
| | RELEASEPRINT || Allow debug output even where it would normally be off
| |
| |-
| |
| | FILENOTFOUND || Test the "file not found" error handling
| |
| |-
| |
| | DESIGNER || Designer-optimised tuning parameters
| |
| |-
| |
| | FEUNJOINED || Load front-end (Scrooby) resources as separate files
| |
| |-
| |
| ! colspan="2" | Console-only (no effect on PC)
| |
| |-
| |
| | CDFILES, HOSTFILES, FIREWIRE, SNPROFILER, TOOL, PROGSCAN, LANGUAGE, SKIPMEMCHECK || No effect on PC
| |
| |}
| |
|
| |
|
| ==Screenshots== | | ==Screenshots== |
|
| The Simpsons: Hit & Run (Sep 12, 2003 prototype)
|
| Build date |
Sep 12, 2003
|
| Build name |
SRR2
|
| Dump status |
Released
|
| Dumped by |
Anonymous
|
| Released by |
Anonymous
|
| File release date |
August 21, 2021
|
| Game
|
The Simpsons: Hit & Run
|
| System |
Other
|
| Genre |
Action-adventure
|
| Final build |
Oct 2, 2003
|
| Release date |
EU Nov 21, 2003 US Nov 11, 2003
|
|
|
|
| Error: The [[Media:{{{file}}}|download file]] provided does not exist, please upload it or fix the file name if it's incorrect.
|
|
|
| Note: Do not upload Other builds directly.
|
Do not upload
Please do not upload this prototype.
A prototype of The Simpsons: Hit & Run for all platforms.
Notes
- This build originated from a source code leak and has multiple executables with different levels of debug and also has development tools
- This build has many launch arguements not present in the final:
| Flag |
Description
|
| Level/Mission Jump
|
| L<n> |
Start on level n (L1..L7)
|
| M<n> |
Start on mission n (M1..M7), use with L<n>
|
| SKIPFE |
Skip front end, boot into gameplay
|
| SKIPSUNDAY |
Skip "Sunday drive" into mission
|
| COINS |
Start with 100 coins
|
| Display/HUD
|
| WINDOW |
Windowed mode
|
| FPS |
Always show render stats
|
| ARTSTATS |
Artist stats (FPS, texture/mesh allocations)
|
SPEED
Screenshots
The Simpsons: Hit & Run prototypes
The Simpsons: Hit & Run assets
|