Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)

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Title Screen
Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)
Build date Apr 11, 2007
Build name Pre-Alpha Build 270
Dump status Released
Dumped by Anonymous Dumper
Released by BravoSix Echo One
Game Call of Duty 4: Modern Warfare
System Xbox 360
Genre Shooter
Final build Xbox 360 Sep 7, 2007
PC Oct 4, 2007
Release date US Nov 5, 2007
AU Nov 7, 2007
EU Nov 9, 2007
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A early prototype of Call of Duty 4: Modern Warfare for the Xbox 360.

Have not checked MP - Sept 9, 2024

Notes

  • This build is 208 days from release.
  • From various testing of missions and test levels, it runs smooth and has no crashing/freezing.
  • There is a lot to unpack with this build. It is very much near release in terms of content.

Details

  • Meleeing in this build is different than release. If you melee with a rifle, you swing your knife twice in a awkward animation. However if you knife with a pistol, you swing the butt of your secondary.
  • RPG and Javelin have no reload animation and in most cases, a short delay to fire again quickly.

Campaign:

All campaign missions are present. There are also dev and test levels.

Many missions are missing scripts but they are mostly intact to a certain point.

More testing to be done. This is currently observed:

  • The Coup Mission
    • The Coup Intro drivers are static characters with no dialogue/animations.
      • You can crouch and activate night vision while sitting.
      • About halfway, the car stops and you get a message that the script has ended there.
  • The Bog Mission
    • Lt. Vasquez is not present. The model is Captain Price and the voice is a generic caucasian with basic voice lines.
  • The Aftermath Mission (Where you fall and watch the nuke)
    • The mushroom cloud is already present and you can walk around the entire area. Very interesting.
  • All Ghillied Up Mission
    • You do not have a weapon and Cpt. MacMillan stops moving once he reaches the first shed at spawn.
    • When you spawn, if you turn around and keep running into the trees, you can get out of bounds.
      • You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.
        • It takes some maneuvering to get there but watch your geiger counter and turn around if it rises.
    • There is geiger counter at the bottom right. Likely removed as bounds and radiation bounds were set up properly.
    • The tank escort sequence is present but you can walk out of bounds to avoid.

Test Levels:

These are not present in any build beyond.
  • vehicledamage - Flat floor map with vehicles to test weapon damage.
  • Bog_a - Appears to just be The Bog mission but haven't tested more than 20 seconds of it.
  • Firing Range: Assault Rifles - (Not Accessible)

Dev Levels:

  • Are the same levels as in the (Jun 11, 2007 prototype) build. Check details there.
  • Pilot Cobra Day and Pilot Cobra Night work in this build however.
    • You fly your own chopper and have to destroy tanks.
    • The controls are a bit to get used to and dont feel great.
    • Was likely scrapped early on due to those reasons.

Multiplayer:

Is mostly complete and features most maps but not all.

Some unreleased maps are:

  • Dusk
  • Hill

Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points.

Screenshots