Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)

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Title Screen
Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)
Build date Apr 11, 2007
Build name Pre-Alpha Build 270
Dump status Released
Dumped by Anonymous Dumper
Released by BravoSix Echo One
Game Call of Duty 4: Modern Warfare
System Xbox 360
Genre Shooter
Final build Xbox 360 Sep 7, 2007
PC Oct 4, 2007
Release date US Nov 5, 2007
AU Nov 7, 2007
EU Nov 9, 2007
Download Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype) (info)
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A early prototype of Call of Duty 4: Modern Warfare for the Xbox 360.

Notes

  • This build is 208 days before release.
  • From various testing of missions and test levels, it runs smooth and has no crashing/freezing.
  • There is a lot to unpack with this build. It is very much near release in terms of content.

Details

  • Meleeing in this build is different than release.
    • In MP, If you melee with a rifle, you swing your knife twice in a awkward animation. However if you knife with a pistol, you swing the butt of your secondary.
    • In campaign, you swing the butt of your primary and secondary.
  • RPG and Javelin have no reload animation and in most cases, a short delay to fire again quickly.

Campaign:

All campaign missions are present. There are also dev and test levels.

All missions are in varying stages of completion. Some work practically complete while others lack scripting and or anything besides an open map with no boundaries.

The following missions have been played some and detailed as followed:

  • Kleenex Training (Cut mission)
    • A course map like in COD Classic. Mission features climbing ladders, crouching, proning, firing, grenades, and grenade launcher. At the end of the grenade launcher course, you get a message that the script ends there.
  • Crew Expendable (Cargoship)
    • Mission plays fairly similar. Script ends once you reach the container that would house the objective.
      • The container is instead moved and has a dead marine at a makeshift desk. Probably a placeholder for time being.
  • Ambush (That mission where you pose as guards)
    • There is no scripting and the map is barely complete.
    • Is also the oldest mission, dated to December 14, 2006
  • Coup
    • The Coup Intro drivers are static characters with no dialogue/animations.
      • You can crouch and activate night vision while sitting.
      • About halfway, the car stops and you get a message that the script has ended there.
  • The Bog (Bog_a)
    • Lt. Vasquez is not present. The model is Captain Price and the voice is a generic caucasian with basic voice lines.
  • Aftermath (Where you fall and watch the nuke)
    • The mushroom cloud is already present and you can walk around the entire area. Very interesting to walk around.
    • The second oldest mission, dated December 18, 2006.
  • All Ghillied Up (Scout Sniper)
    • You do not have a weapon and Cpt. MacMillan stops moving once he reaches the first shed at spawn.
    • When you spawn, if you turn around and keep running into the trees, you can get out of bounds.
      • You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.
        • It takes some maneuvering to get there but watch your geiger counter and turn around if it rises.
    • There is geiger counter at the bottom right. Likely removed as bounds and radiation bounds were set up properly.
    • The tank escort sequence is present but you can walk out of bounds to avoid.
  • One Shot One Kill (Sniper Escape)
    • Is early stages but is very similar to release.
    • The assassination segment is not present.
    • Helicopter does not attack so you can sit in the tower and check the progress of the city.
    • The helicopter does not crash down into MacMillan, he is instead downed and you pick him up then.
  • Game Over (Jeepride)
    • The mission does not feature an ending at all.
    • About halfway, you get a script end message but if you keep riding along, you reach the bridge and get moved out, and thats it.
  • Mile High Club (*Airplane*)
    • Mission is not scripted or contains any enemies.
    • You are able to access the entire plane though the layout is a little different than release, and the chairs have no collision.

Test Levels:

  • vehicledamage - Flat floor map with vehicles to test weapon damage.
  • Bog_a - Appears to just be The Bog mission but haven't tested more than 20 seconds of it.
  • Firing Range: Assault Rifles - (Not Accessible)

Dev Levels:

  • Are the same levels as in the (Jun 11, 2007 prototype) build. Check details there.
  • Pilot Cobra Day and Pilot Cobra Night work in this build however.
    • You fly your own chopper and have to destroy tanks.
    • The controls are a bit to get used to and dont feel great.
    • Was likely scrapped early on due to those reasons.

Multiplayer:

Is mostly complete and features most maps but not all.

Some unreleased maps are:

  • Dusk
  • Hill

Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points.

Screenshots