Darksiders II (Jul 14, 2012 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Darksiders | |Page name=Darksiders II (Jul 14, 2012 prototype) | ||
|builddate=July 14, 2012 | |builddate=July 14, 2012 | ||
|status=Released | |status=Released | ||
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|origin_type=Xbox 360 DevKit HDD | |origin_type=Xbox 360 DevKit HDD | ||
|origin_ownership=Xil_Dreadnought | |origin_ownership=Xil_Dreadnought | ||
|game=Darksiders | |game=Darksiders II | ||
|system=Xbox 360 | |system=Xbox 360 | ||
|release_date=August 14, 2012 | |release_date=August 14, 2012 | ||
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}} | }} | ||
{{Download}} | {{Download}} | ||
A prototype of '''Darksiders | A prototype of '''Darksiders II''' for the Xbox 360. | ||
==Notes== | ==Notes== | ||
* A debug enabled build exactly 1 month prior to retail release. | * A debug enabled build exactly 1 month prior to retail release. | ||
* Contains 2 XEXs and 1 XDB. | |||
* In order to access the debug features, a USB keyboard must be plugged into the devkit. 'Tab'/'Space'/'Enter' open a debug menu. 'M' opens the map loader screen. | * In order to access the debug features, a USB keyboard must be plugged into the devkit. 'Tab'/'Space'/'Enter' open a debug menu. 'M' opens the map loader screen. | ||
Revision as of 06:11, July 7, 2024
Darksiders II (Jul 14, 2012 prototype) | ||||||||||||||||||||||
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A prototype of Darksiders II for the Xbox 360.
Notes
- A debug enabled build exactly 1 month prior to retail release.
- Contains 2 XEXs and 1 XDB.
- In order to access the debug features, a USB keyboard must be plugged into the devkit. 'Tab'/'Space'/'Enter' open a debug menu. 'M' opens the map loader screen.
Acknowledgments
XiL_Dreadnought obtained the devkit and dumped the HDD. Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.