Realms of Chaos (Jan 5, 1994 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=Realms of Chaos (Version 0.2)-0000.png |Page name=Realms of Chaos (Version 0.2) |builddate=Jan 5, 1994 |status=Released |origin_type=Floppy Disk |game=Realms of Chaos |system=PC |genre=Platformer |final_builddate={{RegionDate|US|Nov 11, 1995}} |unreleased=No }} {{Download |file=HMP ROCB.zip }} A prototype of Realms of Chaos for PC (MS-DOS). ==Notes== * Most, if not all, of the art is in 16 colors, despite requiring a VGA adapter. The final game...") |
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==Notes== | ==Notes== | ||
* Requires the player to enter the password '''GENESIS''' on the initial boot-up screen. A crack made by SLAPP removed this check. | |||
* Most, if not all, of the art is in 16 colors, despite requiring a VGA adapter. The final game uses 256-color palettes. | * Most, if not all, of the art is in 16 colors, despite requiring a VGA adapter. The final game uses 256-color palettes. | ||
* Uses the Monster Bash engine. It's not quite clear whether the final game uses a different engine or whether VGA support was added to the FAST engine. | * Uses the Monster Bash engine. It's not quite clear whether the final game uses a different engine or whether VGA support was added to the FAST engine. |
Revision as of 14:00, July 7, 2024
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Download Realms of Chaos (Jan 5, 1994 prototype) (info) |
A prototype of Realms of Chaos for PC (MS-DOS).
Notes
- Requires the player to enter the password GENESIS on the initial boot-up screen. A crack made by SLAPP removed this check.
- Most, if not all, of the art is in 16 colors, despite requiring a VGA adapter. The final game uses 256-color palettes.
- Uses the Monster Bash engine. It's not quite clear whether the final game uses a different engine or whether VGA support was added to the FAST engine.
The Cutting Room Floor research