Backup LIB sample (1.04): Difference between revisions

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(Created page with "{{Prototype |Page name=Backup LIB sample (1.04) |buildname=1.04 |status=Released |releasedby=Forest of Illusion |filereleasedate=April 16, 2022 |origin_type=EEPROM_V122 4/64 Kbit |game=Backup LIB sample |system=Game Boy Advance |unreleased=No }} {{Download |file=Backup LIB sample V1.04.zip }} A '''Backup LIB Sample''' for the GBA. ==Notes== * At least the game can get to the menu in mgba 0.10.3. ==Original Information on Internet Archive== The following is a test r...")
 
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|buildname=1.04
|buildname=1.04
|status=Released
|status=Released
|titlescreen=BackupLib104 title.png
|releasedby=Forest of Illusion
|releasedby=Forest of Illusion
|filereleasedate=April 16, 2022
|filereleasedate=April 16, 2022
|origin_type=EEPROM_V122 4/64 Kbit
|origin_eproms=EEPROM_V122 4/64 Kbit
|game=Backup LIB sample
|game=Backup LIB sample
|system=Game Boy Advance
|system=Game Boy Advance
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{{Download
{{Download
|file=Backup LIB sample V1.04.zip
|file=Backup LIB sample V1.04.zip
|external=https://archive.org/details/gba-testrom
}}
}}
A '''Backup LIB Sample''' for the GBA.
A '''Backup LIB Sample''' for the GBA.
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Reserved 2:        0x0000
Reserved 2:        0x0000


{{Prototype Footer|{{Navbox prototype|Backup LIB Sample}}}}
{{Prototype Footer|{{Navbox prototype|Backup LIB sample}}}}

Latest revision as of 00:26, July 26, 2024

Title Screen
Backup LIB sample (1.04)
Build name 1.04
Dump status Released
Released by Forest of Illusion
File release date April 16, 2022
EPROMs EEPROM_V122 4/64 Kbit
Game Backup LIB sample
System Game Boy Advance
Download Backup LIB sample (1.04) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Backup LIB sample (1.04) from external mirror

A Backup LIB Sample for the GBA.

Notes

  • At least the game can get to the menu in mgba 0.10.3.

Original Information on Internet Archive

The following is a test rom which was created to test the saving abilities of development cartridges and allows the user to write saves with any of the following: 256kbit SRAM, 512kbit FLASH ROM, 4kbit EEPROM, and 1Mbit DACS. Interestingly, support for 1mbit DACS chips were originally planned but was dropped before it went into production. When writing the savedata, the user is able to cycle through various hexadecimal patterns such as FFFF, FF00, and so on and so forth. It also contains a memory dump feature which can be used to view the newly written savedata.

Massive thanks to Acey for sending this in for release!

Files

System: Nintendo - Game Boy Advance File: ROM.GBA BitSize: 256 Mbit Size (Bytes): 33554432 CRC32: BC1EFAEB MD5: D372B41E2DE75054DC70E30136E21A89 SHA1: C567B68B0FCD40A90FADEA1FCD44C3F4250D843D SHA256: 23C1AECB993B5235AC4F8FA174208FD8FF361D93458C71996BABB678C857A5B6

Header

ROM Entry Point: EA00002E Logo Code: Ok Title: Serial: (Unknown) Maker Code: 01 (Nintendo) Fixed Value: 0x96 (Ok) Unit Code: 0x00 Device Code: 0x80 Reserved 1: 0x00000000000000 Version: 0x00 (v1.0) Complement: 0x6F (Ok) Reserved 2: 0x0000