Xenoblade Chronicles 3D (Jan 6, 2015): Difference between revisions
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* Curiously, the version 1.1 update appears to be installable to this development build without breaking it. | * Curiously, the version 1.1 update appears to be installable to this development build without breaking it. | ||
{{Prototype Footer}} | {{Prototype Footer|{{Navbox prototype|Xenoblade Chronicles 3D}}}} |
Revision as of 19:40, September 2, 2024
Xenoblade Chronicles 3D (Jan 6, 2015) | ||||||||||||||||||||||
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A prototype of Xenoblade Chronicles 3D for Nintendo 3DS.
Notes
- WARNING: DO NOT LINK TO THIS BUILD; It is a first party Nintendo prototype.
- A development build of Xenoblade Chronicles 3D that was found in a rewritable 3DS dev cartridge, which was itself mistaken as a regular Nintendo DS Flash Card at first, due to it re-using the regular DS card chassis.
- The game does not register as being inserted on a retail 3DS - it only registers as inserted when plugged into a 3DS dev unit.
- Appears to be very close to the retail build, possibly during a time where minute bugs were being addressed.
- Build date in mcx-version.txt is also identical to final. (Jan 6, 2015, at 13:15:31)
- Potentially some differences in the executable compared to the retail build - the RomFS is noted to be largely identical in both size and contents, albeit potentially stored at different memory offsets.
- Curiously, the version 1.1 update appears to be installable to this development build without breaking it.